Files
AstralRinth/theseus_gui/src-tauri/src/api/profile.rs
Wyatt Verchere 6a05276a21 Auth bindings (#58)
* basic framework. still has errors

* added functionality for main endpoints + some structuring

* formatting

* unused code

* mimicked CLI function with wait_for process

* added basic auth bindings

* made PR changes, added playground

* cargo fmt

* removed missed println

* misc tests fixes

* cargo fmt

* added windows support

* cargo fmt

* all OS use dunce

* restructured profile slightly; fixed mac bug

* profile changes, new main.rs

* fixed requested pr + canonicaliation bug

* fixed regressed bug in ui

* fixed regressed bugs

* fixed git error

* typo

* ran prettier

* clippy

* playground clippy

* ported profile loading fix

* profile change for real, url println and clippy

* PR changes

* auth bindings + semisynch flow

* fixed dropping task error

* prettier, eslint, clippy

* removed debugging modifications

* removed unused function that eslinter missed :(

* fixed settings not being released

---------

Co-authored-by: Wyatt <wyatt@modrinth.com>
2023-03-31 18:44:26 -07:00

124 lines
3.5 KiB
Rust

use crate::api::Result;
use std::path::{Path, PathBuf};
use theseus::prelude::*;
// Add a profile to the in-memory state
// invoke('profile_add',profile)
#[tauri::command]
pub async fn profile_add(profile: Profile) -> Result<()> {
profile::add(profile).await?;
State::sync().await?;
Ok(())
}
// Add a path as a profile in-memory
// invoke('profile_add_path',path)
#[tauri::command]
pub async fn profile_add_path(path: &Path) -> Result<()> {
profile::add_path(path).await?;
State::sync().await?;
Ok(())
}
// Remove a profile
// invoke('profile_add_path',path)
#[tauri::command]
pub async fn profile_remove(path: &Path) -> Result<()> {
profile::remove(path).await?;
State::sync().await?;
Ok(())
}
// Get a profile by path
// invoke('profile_add_path',path)
#[tauri::command]
pub async fn profile_get(path: &Path) -> Result<Option<Profile>> {
let res = profile::get(path).await?;
State::sync().await?;
Ok(res)
}
// Check if a profile is already managed by Theseus
// invoke('profile_is_managed',profile)
#[tauri::command]
pub async fn profile_is_managed(profile: &Path) -> Result<bool> {
let res = profile::is_managed(profile).await?;
State::sync().await?;
Ok(res)
}
// Check if a profile is loaded
// invoke('profile_is_loaded',profile)
#[tauri::command]
pub async fn profile_is_loaded(profile: &Path) -> Result<bool> {
let res = profile::is_loaded(profile).await?;
State::sync().await?;
Ok(res)
}
// Get a copy of the profile set
// invoke('profile_list')
#[tauri::command]
pub async fn profile_list(
) -> Result<std::collections::HashMap<PathBuf, Option<Profile>>> {
let res = profile::list().await?;
State::sync().await?;
Ok(res)
}
// Run Minecraft using a profile
// Returns a u32 representing the PID, which can be used to poll
// for the actual Child in the state.
// invoke('profile_run')
#[tauri::command]
pub async fn profile_run(
path: &Path,
credentials: theseus::auth::Credentials,
) -> Result<u32> {
let proc_lock = profile::run(path, &credentials).await?;
let pid = proc_lock.read().await.id().ok_or_else(|| {
theseus::Error::from(theseus::ErrorKind::LauncherError(
"Process failed to stay open.".to_string(),
))
})?;
Ok(pid)
}
// Run Minecraft using a profile, and wait for the result
// invoke('profile_run_wait', path, credentials)
#[tauri::command]
pub async fn profile_run_wait(
path: &Path,
credentials: theseus::auth::Credentials,
) -> Result<()> {
let proc_lock = profile::run(path, &credentials).await?;
let mut proc = proc_lock.write().await;
Ok(profile::wait_for(&mut proc).await?)
}
// Wait for a running minecraft process (a Child)
// invoke('profile_wait_for', pid)
#[tauri::command]
pub async fn profile_wait_for(pid: u32) -> Result<()> {
let st = State::get().await?;
if let Some(proc_lock) = st.children.read().await.get(&pid) {
let mut proc = proc_lock.write().await;
return Ok(profile::wait_for(&mut proc).await?);
}
// If child is gone from state, it's not tracked or already finished
Ok(())
}
// Tries to kill a running minecraft process (if PID is still stored)
// invoke('profile_kill', pid)
#[tauri::command]
pub async fn profile_kill(pid: u32) -> Result<()> {
let st = State::get().await?;
if let Some(proc_lock) = st.children.read().await.get(&pid) {
let mut proc = proc_lock.write().await;
return Ok(profile::kill(&mut proc).await?);
}
// If child is gone from state, it's not tracked or already finished
Ok(())
}