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* Begin work on worlds backend * Finish implementing get_profile_worlds and get_server_status (except pinning) * Create TS types and manually copy unparsed chat components * Clippy fix * Update types.d.ts * Initial worlds UI work * Fix api::get_profile_worlds to take in a relative path * sanitize & security update * Fix sanitizePotentialFileUrl * Fix sanitizePotentialFileUrl (for real) * Fix empty motd causing error * Finally actually fix world icons * Fix world icon not being visible on non-Windows * Use the correct generics to take in AppHandle * Implement start_join_singleplayer_world and start_join_server for modern versions * Don't error if server has no cached icon * Migrate to own server pinging * Ignore missing server hidden field and missing saves dir * Update world list frontend * More frontend work * Server status player sample can be absent * Fix refresh state * Add get_profile_protocol_version * Add protocol_version column to database * SQL INTEGER is i64 in sqlx * sqlx prepare * Cache protocol version in database * Continue worlds UI work * Fix motds being bold * Remove legacy pinging and add a 30-second timeout * Remove pinned for now and match world (and server) parsing closer to spec * Move type ServerStatus to worlds.ts * Implement add_server_to_profile * Fix pack_status being ignored when joining from launcher * Make World path field be relative * Implement rename_world and reset_world_icon * Clippy fix * Fix rename_world * UI enhancements * Implement backup_world, which returns the backup size in bytes * Clippy fix * Return index when adding servers to profile * Fix backup * Implement delete_world * Implement edit_server_in_profile and remove_server_from_profile * Clippy fix * Log server joins * Add edit and delete support * Fix ts errors * Fix minecraft font * Switch font out for non-monospaced. * Fix font proper * Some more world cleanup, handle play state, check quickplay compatibility * Clear the cached protocol version when a profile's game version is changed * Fix tint colors in navbar * Fix server protocol version pinging * UI fixes * Fix protocol version handler * Fix MOTD parsing * Add worlds_updated profile event * fix pkg * Functional home screen with worlds * lint * Fix incorrect folder creation * Make items clickable * Add locked field to SingleplayerWorld indicating whether the world is locked by the game * Implement locking frontend * Fix locking condition * Split worlds_updated profile event into servers_updated and world_updated * Fix compile error * Use port from resolve SRV record * Fix serialization of ProfilePayload and ProfilePayloadType * Individual singleplayer world refreshing * Log when worlds are perceived to be updated * Push logging + total refresh lock * Unlisten fixes * Highlight current world when clicked * Launcher logs refactor (#3444) * Switch live log to use STDOUT * fix clippy, legacy logs support * Fix lint * Handle non-XML log messages in XML logging, and don't escape log messages into XML --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> * Update incompatibility text * Home page fixes, and unlock after close * Remove logging * Add join log database migration * Switch server join timing to being in the database instead of in a separate log file * Create optimized get_recent_worlds function that takes in a limit * Update dependencies and fix Cargo.lock * temp disable overflow menus * revert home page changes * Enable overflow menus again * Remove list * Revert * Push dev tools * Remove default filter * Disable debug renderer * Fix random app errors * Refactor * Fix missing computed import * Fix light mode issues * Fix TS errors * Lint * Fix bad link in change modpack version modal * fix lint * fix intl --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> Co-authored-by: Jai A <jaiagr+gpg@pm.me> Co-authored-by: Jai Agrawal <18202329+Geometrically@users.noreply.github.com>
116 lines
3.0 KiB
Vue
116 lines
3.0 KiB
Vue
<script setup lang="ts">
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import { PlayIcon, PlusIcon, XIcon } from '@modrinth/assets'
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import { ButtonStyled, commonMessages } from '@modrinth/ui'
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import { ref } from 'vue'
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import ModalWrapper from '@/components/ui/modal/ModalWrapper.vue'
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import type { GameInstance } from '@/helpers/types'
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import InstanceModalTitlePrefix from '@/components/ui/modal/InstanceModalTitlePrefix.vue'
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import { add_server_to_profile, type ServerPackStatus, type ServerWorld } from '@/helpers/worlds.ts'
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import { defineMessages, useVIntl } from '@vintl/vintl'
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import { handleError } from '@/store/notifications'
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import ServerModalBody from '@/components/ui/world/modal/ServerModalBody.vue'
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const { formatMessage } = useVIntl()
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const emit = defineEmits<{
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submit: [server: ServerWorld, play: boolean]
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}>()
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const props = defineProps<{
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instance: GameInstance
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}>()
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const modal = ref()
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const name = ref()
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const address = ref()
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const resourcePack = ref<ServerPackStatus>('enabled')
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async function addServer(play: boolean) {
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const serverName = name.value ? name.value : address.value
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const resourcePackStatus = resourcePack.value
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const index =
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(await add_server_to_profile(
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props.instance.path,
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serverName,
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address.value,
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resourcePackStatus,
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).catch(handleError)) ?? 0
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emit(
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'submit',
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{
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name: serverName,
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type: 'server',
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index,
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address: address.value,
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pack_status: resourcePackStatus,
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},
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play,
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)
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hide()
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}
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function show() {
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name.value = ''
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address.value = ''
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resourcePack.value = 'enabled'
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modal.value.show()
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}
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function hide() {
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modal.value.hide()
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}
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const messages = defineMessages({
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title: {
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id: 'instance.add-server.title',
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defaultMessage: 'Add a server',
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},
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addServer: {
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id: 'instance.add-server.add-server',
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defaultMessage: 'Add server',
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},
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addAndPlay: {
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id: 'instance.add-server.add-and-play',
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defaultMessage: 'Add and play',
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},
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})
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defineExpose({ show, hide })
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</script>
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<template>
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<ModalWrapper ref="modal">
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<template #title>
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<span class="flex items-center gap-2 text-lg font-semibold text-primary">
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<InstanceModalTitlePrefix :instance="instance" />
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<span class="font-extrabold text-contrast">{{ formatMessage(messages.title) }}</span>
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</span>
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</template>
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<ServerModalBody
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v-model:name="name"
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v-model:address="address"
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v-model:resource-pack="resourcePack"
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/>
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<div class="flex gap-2 mt-4">
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<ButtonStyled color="brand">
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<button :disabled="!address" @click="addServer(true)">
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<PlayIcon />
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{{ formatMessage(messages.addAndPlay) }}
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</button>
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</ButtonStyled>
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<ButtonStyled>
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<button :disabled="!address" @click="addServer(false)">
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<PlusIcon />
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{{ formatMessage(messages.addServer) }}
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</button>
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</ButtonStyled>
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<ButtonStyled>
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<button @click="hide()">
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<XIcon />
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{{ formatMessage(commonMessages.cancelButton) }}
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</button>
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</ButtonStyled>
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</div>
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</ModalWrapper>
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</template>
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