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119 lines
3.5 KiB
Rust
119 lines
3.5 KiB
Rust
#![cfg_attr(
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all(not(debug_assertions), target_os = "windows"),
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windows_subsystem = "windows"
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)]
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use theseus::prelude::*;
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use theseus::profile::create::profile_create;
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// A simple Rust implementation of the authentication run
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// 1) call the authenticate_begin_flow() function to get the URL to open (like you would in the frontend)
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// 2) open the URL in a browser
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// 3) call the authenticate_await_complete_flow() function to get the credentials (like you would in the frontend)
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pub async fn authenticate_run() -> theseus::Result<Credentials> {
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println!("A browser window will now open, follow the login flow there.");
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let login = minecraft_auth::begin_login().await?;
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println!("URL {}", login.redirect_uri.as_str());
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webbrowser::open(login.redirect_uri.as_str())?;
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println!("Please enter URL code: ");
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let mut input = String::new();
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std::io::stdin()
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.read_line(&mut input)
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.expect("error: unable to read user input");
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println!("You entered: {}", input.trim());
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let credentials = minecraft_auth::finish_login(&input, login).await?;
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println!("Logged in user {}.", credentials.username);
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Ok(credentials)
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}
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#[tokio::main]
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async fn main() -> theseus::Result<()> {
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println!("Starting.");
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let _log_guard = theseus::start_logger();
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// Initialize state
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let st = State::get().await?;
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//State::update();
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if minecraft_auth::users().await?.is_empty() {
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println!("No users found, authenticating.");
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authenticate_run().await?; // could take credentials from here direct, but also deposited in state users
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}
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// Autodetect java globals
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st.settings.write().await.max_concurrent_downloads = 50;
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st.settings.write().await.hooks.post_exit =
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Some("echo This is after Minecraft runs- global setting!".to_string());
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// Changed the settings, so need to reset the semaphore
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st.reset_fetch_semaphore().await;
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//
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// st.settings
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// .write()
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// .await
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// .java_globals
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// .insert(JAVA_8_KEY.to_string(), check_jre(path).await?.unwrap());
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// Clear profiles
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println!("Clearing profiles.");
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{
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let h = profile::list(None).await?;
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for (path, _) in h.into_iter() {
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profile::remove(&path).await?;
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}
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}
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println!("Creating/adding profile.");
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let name = "Example".to_string();
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let game_version = "1.19.2".to_string();
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let modloader = ModLoader::Vanilla;
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let loader_version = "stable".to_string();
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let profile_path = profile_create(
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name.clone(),
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game_version,
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modloader,
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Some(loader_version),
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None,
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None,
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None,
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None,
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None,
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)
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.await?;
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State::sync().await?;
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println!("running");
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// Run a profile, running minecraft and store the RwLock to the process
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let proc_lock = profile::run(&profile_path).await?;
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let uuid = proc_lock.read().await.uuid;
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let pid = proc_lock.read().await.current_child.read().await.id();
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println!("Minecraft UUID: {}", uuid);
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println!("Minecraft PID: {:?}", pid);
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println!(
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"All running process UUID {:?}",
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process::get_all_running_uuids().await?
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);
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println!(
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"All running process paths {:?}",
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process::get_all_running_profile_paths().await?
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);
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// hold the lock to the process until it ends
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println!("Waiting for process to end...");
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let mut proc = proc_lock.write().await;
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process::wait_for(&mut proc).await?;
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Ok(())
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}
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