Files
pages/apps/app-playground/src/main.rs
Geometrically 157c27c20d Fix forge 1.15.2->1.16.5, Fabric 0.16.0+, and migration issues with Forge (#2232)
* Fix Forge versions, newer fabric, migration breakage

* lint

* fix lint
2024-08-21 21:24:35 -07:00

95 lines
2.7 KiB
Rust

#![cfg_attr(
all(not(debug_assertions), target_os = "windows"),
windows_subsystem = "windows"
)]
use theseus::prelude::*;
use theseus::profile::create::profile_create;
// A simple Rust implementation of the authentication run
// 1) call the authenticate_begin_flow() function to get the URL to open (like you would in the frontend)
// 2) open the URL in a browser
// 3) call the authenticate_await_complete_flow() function to get the credentials (like you would in the frontend)
pub async fn authenticate_run() -> theseus::Result<Credentials> {
println!("A browser window will now open, follow the login flow there.");
let login = minecraft_auth::begin_login().await?;
println!("URL {}", login.redirect_uri.as_str());
webbrowser::open(login.redirect_uri.as_str())?;
println!("Please enter URL code: ");
let mut input = String::new();
std::io::stdin()
.read_line(&mut input)
.expect("error: unable to read user input");
println!("You entered: {}", input.trim());
let credentials = minecraft_auth::finish_login(&input, login).await?;
println!("Logged in user {}.", credentials.username);
Ok(credentials)
}
#[tokio::main]
async fn main() -> theseus::Result<()> {
println!("Starting.");
let _log_guard = theseus::start_logger();
// Initialize state
State::init().await?;
if minecraft_auth::users().await?.is_empty() {
println!("No users found, authenticating.");
authenticate_run().await?; // could take credentials from here direct, but also deposited in state users
}
//
// st.settings
// .write()
// .await
// .java_globals
// .insert(JAVA_8_KEY.to_string(), check_jre(path).await?.unwrap());
// Clear profiles
println!("Clearing profiles.");
{
let h = profile::list().await?;
for profile in h.into_iter() {
profile::remove(&profile.path).await?;
}
}
println!("Creating/adding profile.");
let name = "Example".to_string();
let game_version = "1.16.1".to_string();
let modloader = ModLoader::Forge;
let loader_version = "stable".to_string();
let profile_path = profile_create(
name,
game_version,
modloader,
Some(loader_version),
None,
None,
None,
)
.await?;
println!("running");
// Run a profile, running minecraft and store the RwLock to the process
let process = profile::run(&profile_path).await?;
println!("Minecraft UUID: {}", process.uuid);
println!("All running process UUID {:?}", process::get_all().await?);
// hold the lock to the process until it ends
println!("Waiting for process to end...");
process::wait_for(process.uuid).await?;
Ok(())
}