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Create schema for the API (#28)
* feat(schema): add basic structs for schema * feat(schema): implement base62 id parsing * docs(schema): add documentation for schema structs fix(schema): prevent integer overflow in base62 decoding * refactor(schema): move ids into submodules, reexport from ids mod * feat(schema): add random generation of base62 ids style: run rustfmt
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@@ -18,6 +18,8 @@ meilisearch-sdk = "0.1.4"
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serde_json = "1.0"
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serde = {version="1.0", features=["derive"]}
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chrono = { version = "0.4", features = ["serde"] }
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rand = "0.7"
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dotenv = "0.15"
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log = "0.4.8"
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@@ -1,4 +1,6 @@
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use serde::{Deserialize, Serialize};
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/// An error returned by the API
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#[derive(Serialize, Deserialize)]
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pub struct ApiError<'a> {
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pub error: &'a str,
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180
src/models/ids.rs
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180
src/models/ids.rs
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@@ -0,0 +1,180 @@
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use thiserror::Error;
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pub use super::mods::{ModId, VersionId};
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pub use super::teams::{TeamId, UserId};
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/// Generates a random 64 bit integer that is exactly `n` characters
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/// long when encoded as base62.
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///
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/// Uses `rand`'s thread rng on every call.
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///
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/// # Panics
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///
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/// This method panics if `n` is 0 or greater than 11, since a `u64`
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/// can only represent up to 11 character base62 strings
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pub fn random_base62(n: usize) -> u64 {
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use rand::Rng;
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assert!(n > 0 && n <= 11);
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let mut rng = rand::thread_rng();
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// gen_range is [low, high): max value is `MULTIPLES[n] - 1`,
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// which is n characters long when encoded
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rng.gen_range(MULTIPLES[n - 1], MULTIPLES[n])
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}
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/// Generates a random 64 bit integer that is exactly `n` characters
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/// long when encoded as base62, using the given rng.
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///
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/// # Panics
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///
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/// This method panics if `n` is 0 or greater than 11, since a `u64`
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/// can only represent up to 11 character base62 strings
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pub fn random_base62_rng<R: rand::RngCore>(rng: &mut R, n: usize) -> u64 {
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use rand::Rng;
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assert!(n > 0 && n <= 11);
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rng.gen_range(MULTIPLES[n - 1], MULTIPLES[n])
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}
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const MULTIPLES: [u64; 12] = [
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1,
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62,
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62 * 62,
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62 * 62 * 62,
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62 * 62 * 62 * 62,
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62 * 62 * 62 * 62 * 62,
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62 * 62 * 62 * 62 * 62 * 62,
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62 * 62 * 62 * 62 * 62 * 62 * 62,
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62 * 62 * 62 * 62 * 62 * 62 * 62 * 62,
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62 * 62 * 62 * 62 * 62 * 62 * 62 * 62 * 62,
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62 * 62 * 62 * 62 * 62 * 62 * 62 * 62 * 62 * 62,
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std::u64::MAX,
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];
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/// An ID encoded as base62 for use in the API.
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///
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/// All ids should be random and encode to 8-10 character base62 strings,
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/// to avoid enumeration and other attacks.
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#[derive(Copy, Clone, PartialEq, Eq)]
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pub struct Base62Id(pub u64);
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/// An error decoding a number from base62.
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#[derive(Error, Debug)]
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pub enum DecodingError {
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/// Encountered a non base62 character in base62 string
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#[error("Invalid character `{0:?}` in base62 encoding")]
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InvalidBase62(char),
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/// Encountered integer overflow when decoding a base62 id.
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#[error("Base62 decoding overflowed")]
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Overflow,
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}
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macro_rules! from_base62id {
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($($struct:ty, $con:expr;)+) => {
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$(
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impl From<Base62Id> for $struct {
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fn from(id: Base62Id) -> $struct {
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$con(id.0)
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}
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}
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impl From<$struct> for Base62Id {
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fn from(id: $struct) -> Base62Id {
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Base62Id(id.0)
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}
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}
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)+
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};
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}
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from_base62id! {
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ModId, ModId;
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UserId, UserId;
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VersionId, VersionId;
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TeamId, TeamId;
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}
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pub mod base62_impl {
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use serde::de::{self, Deserializer, Visitor};
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use serde::ser::Serializer;
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use serde::{Deserialize, Serialize};
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use super::{Base62Id, DecodingError};
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impl<'de> Deserialize<'de> for Base62Id {
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fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
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where
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D: Deserializer<'de>,
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{
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struct Base62Visitor;
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impl<'de> Visitor<'de> for Base62Visitor {
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type Value = Base62Id;
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fn expecting(&self, formatter: &mut std::fmt::Formatter) -> std::fmt::Result {
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formatter.write_str("a base62 string id")
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}
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fn visit_str<E>(self, string: &str) -> Result<Base62Id, E>
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where
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E: de::Error,
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{
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parse_base62(string).map(Base62Id).map_err(E::custom)
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}
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}
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deserializer.deserialize_str(Base62Visitor)
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}
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}
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impl Serialize for Base62Id {
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fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
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where
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S: Serializer,
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{
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serializer.serialize_str(&to_base62(self.0))
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}
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}
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const BASE62_CHARS: [u8; 62] = [
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b'0', b'1', b'2', b'3', b'4', b'5', b'6', b'7', b'8', b'9', b'A', b'B', b'C', b'D', b'E',
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b'F', b'G', b'H', b'I', b'J', b'K', b'L', b'M', b'N', b'O', b'P', b'Q', b'R', b'S', b'T',
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b'U', b'V', b'W', b'X', b'Y', b'Z', b'a', b'b', b'c', b'd', b'e', b'f', b'g', b'h', b'i',
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b'j', b'k', b'l', b'm', b'n', b'o', b'p', b'q', b'r', b's', b't', b'u', b'v', b'w', b'x',
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b'y', b'z',
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];
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pub fn to_base62(mut num: u64) -> String {
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let length = (num as f64).log(62.0).ceil() as usize;
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let mut output = String::with_capacity(length);
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while num > 0 {
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// Could be done more efficiently, but requires byte
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// manipulation of strings & Vec<u8> -> String conversion
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output.insert(0, BASE62_CHARS[(num % 62) as usize] as char);
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num /= 62;
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}
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output
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}
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fn parse_base62(string: &str) -> Result<u64, DecodingError> {
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let mut num: u64 = 0;
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for c in string.chars().rev() {
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let next_digit;
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if c.is_ascii_digit() {
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next_digit = (c as u8 - b'0') as u64;
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} else if c.is_ascii_uppercase() {
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next_digit = 10 + (c as u8 - b'A') as u64;
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} else if c.is_ascii_lowercase() {
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next_digit = 36 + (c as u8 - b'a') as u64;
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} else {
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return Err(DecodingError::InvalidBase62(c));
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}
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// We don't want this panicing or wrapping on integer overflow
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if let Some(n) = num.checked_mul(62).and_then(|n| n.checked_add(next_digit)) {
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num = n;
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} else {
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return Err(DecodingError::Overflow);
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}
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}
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Ok(num)
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}
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}
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@@ -1,2 +1,4 @@
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pub mod error;
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pub mod ids;
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pub mod mods;
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pub mod teams;
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@@ -1,5 +1,113 @@
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use super::ids::Base62Id;
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use super::teams::Team;
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use chrono::{DateTime, Utc};
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use serde::{Deserialize, Serialize};
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/// The ID of a specific mod, encoded as base62 for usage in the API
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#[derive(Copy, Clone, PartialEq, Eq, Serialize, Deserialize)]
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#[serde(from = "Base62Id")]
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#[serde(into = "Base62Id")]
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pub struct ModId(pub u64);
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/// The ID of a specific version of a mod
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#[derive(Copy, Clone, PartialEq, Eq, Serialize, Deserialize)]
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#[serde(from = "Base62Id")]
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#[serde(into = "Base62Id")]
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pub struct VersionId(pub u64);
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/// A mod returned from the API
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#[derive(Serialize, Deserialize)]
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pub struct Mod {
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/// The ID of the mod, encoded as a base62 string.
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pub id: ModId,
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// TODO: send partial team structure to reduce requests, but avoid sending
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// unnecessary info
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/// The team of people that has ownership of this mod.
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pub team: Team,
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/// The title or name of the mod.
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pub title: String,
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/// A short description of the mod.
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pub description: String,
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/// The date at which the mod was first published.
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pub published: DateTime<Utc>,
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/// The total number of downloads the mod has had.
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pub downloads: u32,
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/// A list of the categories that the mod is in.
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pub categories: Vec<String>,
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/// A list of ids for versions of the mod.
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pub versions: Vec<VersionId>,
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/// The latest version of the mod.
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pub latest_version: Version,
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/// An optional link to where to submit bugs or issues with the mod.
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pub issues_url: Option<String>,
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/// An optional link to the source code for the mod.
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pub source_url: Option<String>,
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/// An optional link to the mod's wiki page or other relevant information.
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pub wiki_url: Option<String>,
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}
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/// A specific version of a mod
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#[derive(Serialize, Deserialize)]
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pub struct Version {
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/// The ID of the version, encoded as a base62 string.
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pub id: VersionId,
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/// The ID of the mod this version is for.
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pub mod_id: ModId,
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/// The name of this version
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pub name: String,
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/// A link to the changelog for this version of the mod.
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pub changelog_url: Option<String>,
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/// The date that this version was published.
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pub date_published: DateTime<Utc>,
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/// The number of downloads this specific version has had.
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pub downloads: u32,
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/// The type of the release - `Alpha`, `Beta`, or `Release`.
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pub version_type: VersionType,
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/// A list of files available for download for this version.
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pub files: Vec<VersionFile>,
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/// A list of mods that this version depends on.
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pub dependencies: Vec<ModId>,
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/// A list of versions of Minecraft that this version of the mod supports.
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pub game_versions: Vec<GameVersion>,
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}
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/// A single mod file, with a url for the file and the file's hash
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#[derive(Serialize, Deserialize)]
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pub struct VersionFile {
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/// A list of hashes of the file
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pub hashes: Vec<FileHash>,
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/// A direct link to the file for downloading it.
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pub url: String,
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}
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/// A hash of a mod's file
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#[derive(Serialize, Deserialize)]
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pub struct FileHash {
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// TODO: decide specific algorithms
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/// The hashing algorithm used for this hash; could be "md5", "sha1", etc
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pub algorithm: String,
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/// The file hash, using the specified algorithm
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pub hash: String,
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}
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#[derive(Serialize, Deserialize)]
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pub enum VersionType {
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Release,
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Beta,
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Alpha,
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}
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/// A specific version of Minecraft
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#[derive(Serialize, Deserialize)]
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#[serde(transparent)]
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pub struct GameVersion(pub String);
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#[derive(Serialize, Deserialize)]
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pub struct SearchRequest {
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pub query: Option<String>,
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33
src/models/teams.rs
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33
src/models/teams.rs
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@@ -0,0 +1,33 @@
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use super::ids::Base62Id;
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use serde::{Deserialize, Serialize};
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/// The ID of a specific user, encoded as base62 for usage in the API
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#[derive(Copy, Clone, PartialEq, Eq, Serialize, Deserialize)]
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#[serde(from = "Base62Id")]
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#[serde(into = "Base62Id")]
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pub struct UserId(pub u64);
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/// The ID of a team
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#[derive(Copy, Clone, PartialEq, Eq, Serialize, Deserialize)]
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#[serde(from = "Base62Id")]
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#[serde(into = "Base62Id")]
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pub struct TeamId(pub u64);
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// TODO: permissions, role names, etc
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/// A team of users who control a mod
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#[derive(Serialize, Deserialize)]
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pub struct Team {
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/// The id of the team
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pub id: TeamId,
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/// A list of the members of the team
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pub members: Vec<TeamMember>,
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}
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/// A member of a team
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#[derive(Serialize, Deserialize)]
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pub struct TeamMember {
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/// The ID of the user associated with the member
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pub user_id: UserId,
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/// The name of the user
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pub name: String,
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}
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