* feat(ci): clean up app release build workflow, set app versions to match tag's
* feat(ci): rename Theseus build workflow, add new release workflow
* chore(ci): minor tweaks to `theseus-build` workflow
* chore: update workflow reference in comments
* fix(app): adjust CSP settings for skin manager to work
* tweak: allow current Tauri scheme in CSP
* tweak: remove references to invalid `sunny.png` texture in skin models
These were causing load errors in production app builds.
* tweak: use proper URL imports for skin models
This fixes importing these models in production builds of the app.
* chore(app-frontend): use more proper import style for glTF assets
* tweak: use proper URL imports for skin models in more places
* fix(app): use the same CSP during `tauri dev` as `tauri build`
* chore(app-frontend): make Vite WS CSP policy a bit more strict
* tweak: make Tauri CSP config object readable again
At the cost of some extra code in the Vite config side, but I think it's
worth it.
* chore: fix linter warning in app frontend introduced who knows where else
We need a Git hook to ensure these things aren't pushed only to explode
later on or something.
* chore: typo fix and formatting tidyups
* refactor(theseus): extend auth subsystem to fetch complete user profiles
* chore: fix new `prettier` lints
* chore: document differences between similar `Credentials` methods
* chore: remove dead `profile_run_credentials` plugin command
* feat(app): skin selector backend
* enh(app/skin-selector): better DB intension through deferred FKs, further PNG validations
* chore: fix comment typo spotted by Copilot
* fix: less racy auth token refresh logic
This may help with issues reported by users where the access token is
invalid and can't be used to join servers over long periods of time.
* tweak(app-lib): improve consistency of skin field serialization case
* fix(app-lib/minecraft_skins): fix custom skin removal from DB not working
* Begin skins frontend
* Cape preview
* feat: start on SkinPreviewRenderer
* feat: setting for nametag
* feat: hide nametag setting (sql)
* fix: positioning of meshes
* fix: lighting
* fix: allow dragging off-bounds
* fix: better color mapping
* feat: hide nametag setting (impl)
* feat: Start on edit modal + cape button cleanup + renderer fixes
* feat: Finish new skin modal
* feat: finish cape modal
* feat: skin rendering on load
* fix: logic for Skins.vue
* fix: types
* fix: types (for modal + renderer)
* feat: Editing?
* fix: renderer not updating variant
* fix: mojang username not modrinth username
* feat: batched skin rendering - remove vzge references (apart from capes, wip)
* feat: fix sizing on SkinButton and SkinLikeButton, also implement bust positioning
* feat: capes in preview renderer & baked renders
* fix: lint fixes
* refactor: Start on cleanup and polish
* fix: hide error notification when logged out
* revert: .gltf formatting
* chore(app-frontend): fix typos
* fix(app-lib): delay account skin data deletion to next reboot
This gives users an opportunity to not unexpectedly lose skin data in
case they log off on accident.
* fix: login button & provide/inject AccountsCard
* polish: skin buttons
* fix: imports
* polish: use figma values
* polish: tweak underneath shadow
* polish: cursor grab
* polish: remove green bg from CapeLikeTextButton when selected.
* polish: modal tweaks
* polish: grid tweaks + start on upload skin modal
* polish: drag and drop file flow
* polish: button positioning in SkinButton
* fix: lint issues
* polish: deduplicate model+cape stuff and fix layout
* fix: lint issues
* fix: camel case requirement for make-default
* polish: use indexed db to persist skin previews
* fix: lint issues
* polish: add skin icon sizing
* polish: theme fixes
* feat: animation system for skin preview renderer
* feat(app/minecraft_skins): save current custom external skin when equipping skins
* fix: cape button & dynamic nametag sizing
* feat(theseus): add `normalize_skin_texture` Tauri command
This command lets the app frontend opt in to normalizing the texture of
any skin, which may be in either the legacy 64x32 or newer 64x64 format,
to the newer 64x64 format for display purposes.
* chore: Rust build fixes
* feat: start impl of skin normalization on frontend
* feat(theseus): change parameter type of `normalize_skin_texture` Tauri command
* fix: normalization
* fix(theseus): make new `normalize_skin_texture` command usable
* feat: finish normalization impl
* fix: vueuse issue
* fix: use optimistic approach when changing skins/capes.
* fix: nametag cleanup + scroll fix
* fix: edit modal computedAsync not fast enough for skin preview renderer
* feat: classic player model animations
* chore: fix new Clippy lint
* fix(app-lib): actually delete custom skins with no cape overrides
* fix(app-lib): handle repeated addition of the same skin properly
* refactor(app-lib): simplify DB connection logic a little
* fix: various improvements
* feat: slim animations
* fix: z-fighting on models
* fix: shading + lighting improvements
* fix: shadows
* fix: polish
* fix: polish
* fix: accounts card not having the right head
* fix: lint issues
* fix: build issue
* feat: drag and drop func
* fix: temp disable drag and drop in the modal
* Revert "fix: temp disable drag and drop in the modal"
This reverts commit 33500c564e3f85e6c0a2e83dd9700deda892004d.
* fix: drag and drop working
* fix: lint
* fix: better media queries
* feat(app/skins): revert current custom external skin storing on equip
This reverts commit 0155262ddd081c8677654619a09e814088fdd8b0.
* regen pnpm lock
* pnpm fix
* Make default capes a little more clear
* Lint
---------
Co-authored-by: Alejandro González <me@alegon.dev>
Co-authored-by: Prospector <prospectordev@gmail.com>
* Add blog post: Pride Month 2025 campaign
* fix lint maybe
* Revert changes to other stuff
* run fix
* use local links
* re-run fix
---------
Co-authored-by: Prospector <prospectordev@gmail.com>
* Fix old Minecraft versions not having playtime resolved for servers
* Revert and clean up get_server_worlds_in_profile a bit
* Add a semaphore to resolve_server_address in general to apply to all DNS queries
* Remove unused tokio-stream dependency from theseus
* tweak(pages/plus): update lack of ads perk desc to match latest changes
* tweak(pages/plus): more perks coming soon -> soon™
At this point it feels a bit fake for reasonable definitions of "soon"
to keep stating that more perks are coming "soon", even though it's not
something that has not been discarded altogether.
However, I think everyone can agree on a more playful and realistic
"soon™" deadline, because everyone likes memes and can relate to things
taking longer to come to fruition than planned :)
Some users elect to try to perform their upgrade immediately before their subscription renews. However, we throw an error whenever the proration charge is under 30 cents because we lose more money on fees than we gain by charging the customer. This PR changes charges so that the user's server will simply be provided a free upgrade instead of requiring them to wait until after their next renewal.
An unforeseen consequence of PR #3833 landing was that `tauri dev`
stopped working reliably, getting softlocked when the `app-lib` crate
build script actually needed to build Java scripts: Gradle always
modifies a few files under the `.gradle` directory when run, which get
picked up by Tauri as source code changes that should trigger a rebuild,
but such rebuild triggers Gradle to run and modify those files again ad
infinitum.
This change fixes that by adding such a directory to a documented Tauri
exclusion file, restoring such functionality back.
* Clear owner's project cache after deleting organization
Fixes an issue where people would think their projects were deleted along with their organization, when this isn't actually the case.
* address PR review
* Update apps/labrinth/src/routes/v3/organizations.rs
Signed-off-by: Emma Alexia <wafflecoffee7@gmail.com>
* Fix lint
* actually fix lint
---------
Signed-off-by: Emma Alexia <wafflecoffee7@gmail.com>
* Remove new-projects channel emojis
With new loaders, this functionality has become unwieldy. We don't have enough emoji slots in the server for the number of emojis we'd need for the loaders. It is easiest to simply format them in the same way knossos does.
Note: I forgor how the borrow checker works, this compiles but I'm sure it's gore to anyone who actually knows the difference between a string slice and a String, I come from Javaland though so pls forgive
* Rename func accordingly
* feat(ci): sign Windows Theseus bins with DigiCert KeyLocker cloud HSM
* perf(ci): speed up Jsign installation
* fix(ci): use absolute path to DigiCert client certificate
This should avoid errors related to Jsign not being able to find it
we've seen on CI.
* fix(ci): trim strange characters out from DigiCert credentials
* ci: another attempt at fixing Jsign errors
* chore: add comment mentioning why `jsign` choco deps are ignored
* tweak: move KeyLocker signing config to CI release Tauri config file
This prevents casual local builds from attempting to use a signing
command they really can't use, improving developer experience.
* tweak(ci/windows): do not waste time and signatures with MSIs
We aren't distributing these anyway. This should reduce the signing
operations required for building the app from 5 (one for the binary,
another for the MSI installer, two for WiX extension DLLs and one for
the NSIS installer) to 2.
* feat(ci): make Windows code signing toggleable, do not sign non-final builds
* chore(ci): tweak `sign-windows-binaries` input wording
* fix(ci): deal with usual Powershell syntax shenanigans
* fix(ci): work around more Powershell syntax shenanigans
Who thought it'd be a good idea to make a comma a synonymous of a space
for separating command line arguments? Why have to characters for the
same thing?
* perf(ci): do not run app build workflow on Labrinth changes
Labrinth is not related to the app at all, so this is just a waste of CI
minutes.
* ci(theseus): enable Windows code signing by default for manual triggers
These are expected to be not that common, so defaulting to what causes
the least human errors when it comes to publishing a release makes most
sense.
* Add quick server creation button, and dynamic pricing to custom server selection
* Remove test in compatibility card
* Lint + remove duplicate file
* Adjust z-index of popup
* $6 -> $5
* Dismiss prompt if the button is clicked
* Make "Create a server" disabled for now
* Use existing loaders type
* Create get_resource_file macro to get an embedded resource
If the tauri feature is enabled, the resource will be loaded from Tauri resources.
If the tauri feature is disabled, the resource will be extracted to a temp directory.
* Wrap process execution to inject system properties through stdin
* Pass the time values as ISO 8601 datetimes
* Remove entirely internal modrinth.process.uuid
* Redo Java version checking somewhat and fix a few bugs with it
* Fix game launch with early access versions of Java
* Format Java code
* Use Gradle to build Java code
* Make Gradle build reproducible
* Fix constant rebuilds
* Get rid of unnecessary rebuilds
* Fix modrinth.profile.modified being the same as modrinth.profile.created
* Make javac use all lints and treat them as errors
* Force Gradle color output
* Add Java formatting config
* Make gradlew executable
* Revert to manually extracting class files
* Switch to using update resource macro
* fix: make `app-lib` build again
---------
Co-authored-by: Alejandro González <me@alegon.dev>
* Create get_resource_file macro to get an embedded resource
If the tauri feature is enabled, the resource will be loaded from Tauri resources.
If the tauri feature is disabled, the resource will be extracted to a temp directory.
* Wrap process execution to inject system properties through stdin
* Pass the time values as ISO 8601 datetimes
* Remove entirely internal modrinth.process.uuid
* Redo Java version checking somewhat and fix a few bugs with it
* Fix game launch with early access versions of Java
* Format Java code
* Fix modrinth.profile.modified being the same as modrinth.profile.created
* Revert to manually extracting class files
* Create base shared instance migration and initial routes
* Fix build
* Add version uploads
* Add permissions field for shared instance users
* Actually use permissions field
* Add "public" flag to shared instances that allow GETing them without authorization
* Add the ability to get and list shared instance versions
* Add the ability to delete shared instance versions
* Fix build after merge
* Secured file hosting (#3784)
* Remove Backblaze-specific file-hosting backend
* Added S3_USES_PATH_STYLE_BUCKETS
* Remove unused file_id parameter from delete_file_version
* Add support for separate public and private buckets in labrinth::file_hosting
* Rename delete_file_version to delete_file
* Add (untested) get_url_for_private_file
* Remove url field from shared instance routes
* Remove url field from shared instance routes
* Use private bucket for shared instance versions
* Make S3 environment variables fully separate between public and private buckets
* Change file host expiry for shared instances to 180 seconds
* Fix lint
* Merge shared instance migrations into a single migration
* Replace shared instance owners with Ghost instead of deleting the instance
* feat(labrinth): rework v3 side types to a single `environment` field
This field is meant to be able to represent the existing v2 side type
information and beyond, in a way that may also be slightly easier to
comprehend.
* chore(labrinth/migrations): use proper val for `HAVING` clause
* feat(labrinth): add `side_types_migration_review_status` field to projects
* fix(labrinth): return version artifact size exceeded error eagerly
Now we don't wait until the result memory buffer has grown to a size
greater than the maximum allowed, and instead we return such an error
before the buffer is grown with the current chunk, which should reduce
memory usage.
* fix(labrinth): proper supported game versions range for datapacks
* feat(labrinth): allow protected resource and data packs to pass validation
* fix(labrinth): ensure versions get removed from search indexes before ending route execution
* chore: run `sqlx prepare`
* chore(labrinth): simplify `remove_documents` a little
* chore: tweak new comment
When a payment for a subscription fails, we continue to try to re-attempt retrieving payment for 30 days.
Sometimes making it fail is an intentional choice on the user's part (e.g. Privacy.com card) or other times the user just doesn't want their subscription anymore after it fails.
This PR allows users with a failed payment to simply cancel instead of waiting for the 30-day timer to set in.
* chore(clippy): enable and fix many stricter lints
These ensure that the codebase uses more idiomatic, performant, and
concise language constructions.
* chore: make non-Clippy compiler warnings also deny by default
* refactor: inherit Clippy lint config and Rust edition from workspace
This also ensures developers running `clippy lint` locally get the same
lints as during CI, especially when the Rust toolchain version is fixed
through a `rust-toolchain.toml` file.
* chore(clippy.toml): bump MSRV to 1.87
* perf(ci): use Turbo to schedule both `lint` and `test` tasks at once
* fix(ci): wait until service containers are initialized for tests
This is achieved by adding a health check to the containers, and
instructing the CI workflow to wait until the containers are healthy.
Not doing this wait risks spurious CI failures due to DB migrations
being applied before the DB even starts.
* chore(turbo): use locally installed schema in new Turbo override file
On the latest versions of Turbo, this ensures that the used schema is
always in sync with what's available in the installed Turbo version,
which is something that has already caused confusion to me before.
* Fix random_projects route not returning the requested number of projects
* fix(labrinth): further improve random project route SQL query
* chore: fix typo in comment
* tweak(labrinth): more apparent and fast randomness for `random_projects_get`
* tweak(labrinth): even better random projects query
* chore: address formatting review
---------
Co-authored-by: Alejandro González <me@alegon.dev>
* fix(frontend): remove fixed height from ManySelect
Frontend development is not my passion, there might be a better fix.
I've tested my changes in all places that I found using the chganed components (ManySelect, ScrollablePanel):
- Changelog filters
- Version filters
- Download dialog
- Search filters
Fixes#2334
* Revert incorrect merge
* fix merge conflict
When an issue has been already handled by our part, and thus gets
closed, but affects many users and the fix takes a while to be rolled
out, it usually happens that those who notice the matter later on don't
notice previous reports and create duplicate issues.
Let's try to improve a little bit on that by not filtering out closed
issues in the links for checking whether the same issue was already
reported before. This should make it more obvious to users who follow
the link whether an issue for their problem already exists.
* fix(labrinth/billing): add Spain and Singapore to the list of countries for currency inferences
This should fix payments in those countries not going through with their
local currencies for products that do not have USD-only pricing.
* fix(labrinth/billing): tentative fix for subscription periods not updating
* chore(labrinth): fix typos, simplify out `remove_duplicates` func
* fix(labrinth): implement `capitalize_first` so that it can't panic on wide chars
* chore(labrinth): refactor out unneeded clone highlighted by nightly Clippy lints
* chore(labrinth): simplify `capitalize_first` implementation
* fix(labrinth): preserve ordering when deduplicating project field values
This addresses an unintended behavior change on
157647faf2778c74096e624aeef9cdb79539489c.
* fix(labrinth/tests): make `index_swaps` test run successfully
I wonder why we don't run these more often...
* refactor: rename `.env.example` files to `.env.local`, make local envs more consistent between frontend and backend
* chore(labrinth/.env.local): proper email verif. and password reset paths
* Put all ID types in the labrinth::models::ids, and reduce code duplication with them
* Rewrite labrinth::database::models::ids and rename most DB interface ID structs to be prefixed with DB
* Run sqlx prepare
---------
Co-authored-by: Alejandro González <7822554+AlexTMjugador@users.noreply.github.com>
* chore: undo unintended updater `zip` feature drop, tweak comment
* fix: correct unintended regression on version and project validation
This was caused by a mistake when coalescing mostly copied and pasted
`RE_URL_SAFE` regexes into one.
* chore: inherit dependencies from workspace, optimize some deps out
* Update bitflags from 2.9.0 to 2.9.1
* Fix temp directory leak in check_java_at_filepath
* Fix build
* Fix lint
* chore(app-lib): refactor overkill `futures` executor usage to Tokio MPSC
* chore: fix Clippy lint
* tweak: optimize out dependency on OpenSSL source build
Contrary to what I expected before, this was caused due to the Tauri
updater plugin using a different TLS stack than everything else.
* chore(labrinth): drop now unused dependency
* Update zip because 2.6.1 got yanked
* Downgrade weezl to 0.1.8
* Mention that p256 is also a blocker for rand 0.9
* chore: sidestep GitHub review requirements
* chore: sidestep GitHub review requirements (2)
* chore: sidestep GitHub review requirements (3)
---------
Co-authored-by: Josiah Glosson <soujournme@gmail.com>
* Fix `updated` field including deleted versions
Four years ago, I created issue modrinth/labrinth#200. Today, while it adorns a different name (modrinth/code#2766), the issue remains the same. In celebration of Modrinth's oldest bug report, here is a fix.
Instead of having a separate `updated` field, it simply pulls the publish date of the most recent version. This should also allow the `updated` column on the `mods` table to be dropped at a later date, but I would rather get confirmation that it works before we go ahead with that.
Fixes#2766
* Update apps/labrinth/src/database/models/project_item.rs
Co-authored-by: Alejandro González <7822554+AlexTMjugador@users.noreply.github.com>
Signed-off-by: Emma Alexia <wafflecoffee7@gmail.com>
---------
Signed-off-by: Emma Alexia <wafflecoffee7@gmail.com>
Co-authored-by: Alejandro González <7822554+AlexTMjugador@users.noreply.github.com>
* Revert "fix: capitalization of ID org route breaks projects list (#3621)"
This reverts commit e4adbb9469.
* Fix organization projects route properly
Reverted #3621 because it caused more bugs to be created, in the form of organizations with capital letters not showing any projects
* Update apps/labrinth/src/routes/v3/organizations.rs
Co-authored-by: Alejandro González <7822554+AlexTMjugador@users.noreply.github.com>
Signed-off-by: Emma Alexia <wafflecoffee7@gmail.com>
* fix copy-paste error
---------
Signed-off-by: Emma Alexia <wafflecoffee7@gmail.com>
Co-authored-by: Alejandro González <7822554+AlexTMjugador@users.noreply.github.com>
* Update some Labrinth dependencies
* Update some Labrinth dependencies
* Update some Labrinth dependencies
* Update zip in Labrinth
* Update itertools in Labrinth
* Update validator in labrinth
* Update thiserror in labrinth
* Update rust_decimal, redis, and deadpool-redis in labrinth
* Update totp-rs and spdx in labrinth
* Update maxminddb and tar in labrinth
* Update sentry and sentry-actix in labrinth
* Update image in labrinth
* Update lettre in labrinth
* Update derive-new and rust_iso3166 in labrinth
* Update async-stripe and json-patch in labrinth
* Update clap and iana-time-zone in labrinth
* Update labrinth to Rust 2024
* Cargo fmt
* Just do a full cargo update
* Update daedelus to Rust 2024
* Update daedelus_client to Rust 2024
* Set the formatting edition to 2024
* Fix formatting
IntelliJ messed up my formatting
* feat(frontend): refactor and modernize welcome page - also fixes navbar issue.
Closes: #1533
* fix(frontend): lint issues & use standard variables instead of the constants from error.vue
* fix(frontend): remove creator count as it's not a count of all users
* fix(frontend): lang reshuffle
* feat: rinthbot
* fix: lint issues
* fix: sizing of bot on mobile & scss cleanup for error.vue
* fix: lint issues
* fix: ui lint
* chore(theseus): significantly cleanup MacOS-specific code
* fix(labrinth): only use jemalloc allocator for Linux targets
The upstream crate asserts that its tests only pass for Linux targets,
and there's little point in supporting other OS for now since practical
Labrinth deployments run under a Linux environment anyway. This change
made it easier for me to cross-compile Labrinth.
* chore(theseus): tweak traffic lights pos according to c39bb78e38
As far as I understand it, that PR introduced the seemingly ad-hoc
additions of 6 and 12 units to the traffic light position calculations,
not directly modifying the `const` values introduced by
d6a72fbfc4.
* fix: re-enable app window shadows on Linux
* chore: log `window.set_shadow` errors
* chore: trigger CI
* Add launcher_feature_version to Profile
* Misc fixes
- Add typing to theme and settings stuff
- Push instance route on creation from installing a modpack
- Fixed servers not reloading properly when first added
* Make old instances scan the logs folder for joined servers on launcher startup
* Create AttachedWorldData
* Change AttachedWorldData interface
* Rename WorldType::World to WorldType::Singleplayer
* Implement world display status system
* Fix Minecraft font
* Fix set_world_display_status Tauri error
* Add 'Play instance' option
* Add option to disable worlds showing in Home
* Fixes
- Fix available server filter only showing if there are some available
- Fixed server and singleplayer filters sometimes showing when there are only servers or singleplayer worlds
- Fixed new worlds not being automatically added when detected
- Rephrased Jump back into worlds option description
* Fixed sometimes more than 6 items showing up in Jump back in
* Fix servers.dat issue with instances you haven't played before
* Update a bunch of app dependencies in non-breaking ways
* Update dependencies in app-lib that had breaking updates
* Update dependencies in app that had breaking updates
* Fix too large of bulk requests being made, limit max to 800 #3430
* Also update tauri-plugin-opener
* Update app-lib to Rust 2024
* Non-breaking updates in ariadne
* Breaking updates in ariadne
* Ariadne Rust 2024
* Add hiding from home page, add types to Mods.vue
* Make recent worlds go into grid when display is huge
* Fix lint
* Remove redundant media query
* Fix protocol version on home page, and home page being blocked by pinging servers
* Clippy fix in app-lib
* Clippy fix in app
* Clippy fix
* More Clippy fixes
* Fix Prettier lints
* Undo `from_string` changes
* Update macos dependencies
* Apply updates to app-playground as well
* Update Wry + Tauri
* Update sysinfo
* Update theseus_gui to Rust 2024
* Downgrade rand in ariadne to fix labrinth
Labrinth can't use rand 0.9 due to argon2
* Cargo format
---------
Signed-off-by: Josiah Glosson <soujournme@gmail.com>
Co-authored-by: Prospector <prospectordev@gmail.com>
Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com>
Co-authored-by: Alejandro González <me@alegon.dev>
* Add launcher_feature_version to Profile
* Misc fixes
- Add typing to theme and settings stuff
- Push instance route on creation from installing a modpack
- Fixed servers not reloading properly when first added
* Make old instances scan the logs folder for joined servers on launcher startup
* Create AttachedWorldData
* Change AttachedWorldData interface
* Rename WorldType::World to WorldType::Singleplayer
* Implement world display status system
* Fix Minecraft font
* Fix set_world_display_status Tauri error
* Add 'Play instance' option
* Add option to disable worlds showing in Home
* Fixes
- Fix available server filter only showing if there are some available
- Fixed server and singleplayer filters sometimes showing when there are only servers or singleplayer worlds
- Fixed new worlds not being automatically added when detected
- Rephrased Jump back into worlds option description
* Fixed sometimes more than 6 items showing up in Jump back in
* Fix servers.dat issue with instances you haven't played before
* Fix too large of bulk requests being made, limit max to 800 #3430
* Add hiding from home page, add types to Mods.vue
* Make recent worlds go into grid when display is huge
* Fix lint
* Remove redundant media query
* Fix protocol version on home page, and home page being blocked by pinging servers
* Clippy fix
* More Clippy fixes
* Fix Prettier lints
* Undo `from_string` changes
---------
Co-authored-by: Josiah Glosson <soujournme@gmail.com>
Co-authored-by: Alejandro González <me@alegon.dev>
* Add support for snapshots with Modrinth Servers
* Fix snapshots without dots
* Fix loader version not resetting when no longer valid
* Fix collapsing margins on Report page
* Begin work on worlds backend
* Finish implementing get_profile_worlds and get_server_status (except pinning)
* Create TS types and manually copy unparsed chat components
* Clippy fix
* Update types.d.ts
* Initial worlds UI work
* Fix api::get_profile_worlds to take in a relative path
* sanitize & security update
* Fix sanitizePotentialFileUrl
* Fix sanitizePotentialFileUrl (for real)
* Fix empty motd causing error
* Finally actually fix world icons
* Fix world icon not being visible on non-Windows
* Use the correct generics to take in AppHandle
* Implement start_join_singleplayer_world and start_join_server for modern versions
* Don't error if server has no cached icon
* Migrate to own server pinging
* Ignore missing server hidden field and missing saves dir
* Update world list frontend
* More frontend work
* Server status player sample can be absent
* Fix refresh state
* Add get_profile_protocol_version
* Add protocol_version column to database
* SQL INTEGER is i64 in sqlx
* sqlx prepare
* Cache protocol version in database
* Continue worlds UI work
* Fix motds being bold
* Remove legacy pinging and add a 30-second timeout
* Remove pinned for now and match world (and server) parsing closer to spec
* Move type ServerStatus to worlds.ts
* Implement add_server_to_profile
* Fix pack_status being ignored when joining from launcher
* Make World path field be relative
* Implement rename_world and reset_world_icon
* Clippy fix
* Fix rename_world
* UI enhancements
* Implement backup_world, which returns the backup size in bytes
* Clippy fix
* Return index when adding servers to profile
* Fix backup
* Implement delete_world
* Implement edit_server_in_profile and remove_server_from_profile
* Clippy fix
* Log server joins
* Add edit and delete support
* Fix ts errors
* Fix minecraft font
* Switch font out for non-monospaced.
* Fix font proper
* Some more world cleanup, handle play state, check quickplay compatibility
* Clear the cached protocol version when a profile's game version is changed
* Fix tint colors in navbar
* Fix server protocol version pinging
* UI fixes
* Fix protocol version handler
* Fix MOTD parsing
* Add worlds_updated profile event
* fix pkg
* Functional home screen with worlds
* lint
* Fix incorrect folder creation
* Make items clickable
* Add locked field to SingleplayerWorld indicating whether the world is locked by the game
* Implement locking frontend
* Fix locking condition
* Split worlds_updated profile event into servers_updated and world_updated
* Fix compile error
* Use port from resolve SRV record
* Fix serialization of ProfilePayload and ProfilePayloadType
* Individual singleplayer world refreshing
* Log when worlds are perceived to be updated
* Push logging + total refresh lock
* Unlisten fixes
* Highlight current world when clicked
* Launcher logs refactor (#3444)
* Switch live log to use STDOUT
* fix clippy, legacy logs support
* Fix lint
* Handle non-XML log messages in XML logging, and don't escape log messages into XML
---------
Co-authored-by: Josiah Glosson <soujournme@gmail.com>
* Update incompatibility text
* Home page fixes, and unlock after close
* Remove logging
* Add join log database migration
* Switch server join timing to being in the database instead of in a separate log file
* Create optimized get_recent_worlds function that takes in a limit
* Update dependencies and fix Cargo.lock
* temp disable overflow menus
* revert home page changes
* Enable overflow menus again
* Remove list
* Revert
* Push dev tools
* Remove default filter
* Disable debug renderer
* Fix random app errors
* Refactor
* Fix missing computed import
* Fix light mode issues
* Fix TS errors
* Lint
* Fix bad link in change modpack version modal
* fix lint
* fix intl
---------
Co-authored-by: Josiah Glosson <soujournme@gmail.com>
Co-authored-by: Jai A <jaiagr+gpg@pm.me>
Co-authored-by: Jai Agrawal <18202329+Geometrically@users.noreply.github.com>
* refactor: move .env to .env.example
* refactor(labrinth): allow setting SMTP port and TLS
This will help setting up labrinth for local development. You can now use a mock SMTP server such as smtp4dev. The TLS options will stay the same as before if set to `true`, and disabled when `false`.
Depends on #2883
* chore(labrinth): lint
* chore(labrinth): conflicts
* chore(labrinth): conflicts
* fix: use TLS port by default
Co-authored-by: AlexTMjugador<me@alegon.dev>
Co-authored-by: Alejandro González <7822554+AlexTMjugador@users.noreply.github.com>
Signed-off-by: Erb3 <49862976+Erb3@users.noreply.github.com>
* fix(labrinth): correct deafult SMTP port in .env
* feat(labrinth): expose all SMTP TLS settings
Replaced if/else with a switch statement. The new values for `SMPT_TLS` are `none`, `opportunistic_start_tls`, `requires_start_tls`, `tls`. When none of these values are supplied, it defaults to full TLS (`tls`), and throws a warning.
Resolves PR review
* fix(labrinth): correct SMTP TLS example .env setting
Signed-off-by: Erb3 <49862976+Erb3@users.noreply.github.com>
* fix(labrinth) SMTP tls env var check
Co-authored-by: Alejandro González <7822554+AlexTMjugador@users.noreply.github.com>
Signed-off-by: Erb3 <49862976+Erb3@users.noreply.github.com>
---------
Signed-off-by: Erb3 <49862976+Erb3@users.noreply.github.com>
Co-authored-by: Alejandro González <7822554+AlexTMjugador@users.noreply.github.com>
* Allow servers to be unprovisioned without issuing a refund
for very specific weird circumstances where a server gets stuck/etc; useful for support
* still create a charge
* Fix compile
* wip: backup page fixes and new impls for new apis
* wip: more progress on backup fixes, almost done
* lint
* Backups cleanup
* Don't show create warning if creating
* Fix ongoing state
* Download support
* Support ready
* Disable auto backup button
* Use auth param for download of backups
* Disable install buttons when backup is in progress, add retrying
* Make prepare button have immediate feedback, don't refresh backups in all cases
* Intl:extract & rebase fixes
* Updated changelog and fix lint
---------
Co-authored-by: Prospector <prospectordev@gmail.com>
* Fixes error when an admin tries transferring project ownership
* Fixes error when trying to delete a user when they previously have a transaction
Co-authored-by: Jai Agrawal <18202329+Geometrically@users.noreply.github.com>