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Refactor Library
The launcher code was in a position ripe for sphagetti, so this rewrites it in a more robust way. In addition to cleaner code, this provides the following changes: - Removal of obsolete Mojang authentication - The rebasing of some internal state into a Sled database - Tweaks which make some internal mechanisms more robust (e.g. profiles which fail to load can be removed) - Additional tooling integration such as direnv - Distinct public API to avoid messing with too much internal code - Unified error handling in the form of `theseus::Error` and `theseus::Result`
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theseus/src/config.rs
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22
theseus/src/config.rs
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//! Configuration structs
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use once_cell::sync::Lazy;
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use std::time;
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pub static BINCODE_CONFIG: Lazy<bincode::config::Configuration> =
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Lazy::new(|| {
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bincode::config::standard()
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.with_little_endian()
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.with_no_limit()
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});
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pub static REQWEST_CLIENT: Lazy<reqwest::Client> = Lazy::new(|| {
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reqwest::Client::builder()
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.tcp_keepalive(Some(time::Duration::from_secs(10)))
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.build()
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.unwrap()
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});
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pub fn sled_config() -> sled::Config {
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sled::Config::default().use_compression(true)
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}
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