Strip alpha from inner skin parts (#4373)
* Strip alpha from inner skin parts * Notch transparency hack * Apply suggestions from code review Co-authored-by: Alejandro González <7822554+AlexTMjugador@users.noreply.github.com> Signed-off-by: Jerozgen <jerozgen@gmail.com> * Enable `extern_crate_alloc` feature for `bytemuck` --------- Signed-off-by: Jerozgen <jerozgen@gmail.com> Co-authored-by: Alejandro González <7822554+AlexTMjugador@users.noreply.github.com>
@@ -31,7 +31,7 @@ enumset.workspace = true
|
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chardetng.workspace = true
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encoding_rs.workspace = true
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png.workspace = true
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bytemuck.workspace = true
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bytemuck = { workspace = true, features = ["extern_crate_alloc"] }
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rgb.workspace = true
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phf.workspace = true
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itertools.workspace = true
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|
Before Width: | Height: | Size: 7.0 KiB |
BIN
packages/app-lib/src/api/minecraft_skins/assets/test/legacy.png
Normal file
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After Width: | Height: | Size: 435 B |
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After Width: | Height: | Size: 1.8 KiB |
BIN
packages/app-lib/src/api/minecraft_skins/assets/test/notch.png
Normal file
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After Width: | Height: | Size: 409 B |
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After Width: | Height: | Size: 1.2 KiB |
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After Width: | Height: | Size: 934 B |
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After Width: | Height: | Size: 1.7 KiB |
@@ -1,12 +1,14 @@
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//! Miscellaneous PNG utilities for Minecraft skins.
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use std::io::Read;
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||||
use std::sync::Arc;
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||||
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||||
use base64::Engine;
|
||||
use bytemuck::{AnyBitPattern, NoUninit};
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use bytes::Bytes;
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use data_url::DataUrl;
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||||
use futures::{Stream, TryStreamExt, future::Either, stream};
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use itertools::Itertools;
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||||
use rgb::Rgba;
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use tokio_util::{compat::FuturesAsyncReadCompatExt, io::SyncIoBridge};
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use url::Url;
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@@ -84,10 +86,10 @@ pub fn dimensions(png_data: &[u8]) -> crate::Result<(u32, u32)> {
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Ok((width, height))
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}
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/// Normalizes the texture of a Minecraft skin to the modern 64x64 format, handling
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/// legacy 64x32 skins as the vanilla game client does. This function prioritizes
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/// PNG encoding speed over compression density, so the resulting textures are better
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/// suited for display purposes, not persistent storage or transmission.
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/// Normalizes the texture of a Minecraft skin to the modern 64x64 format, handling legacy 64x32
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/// skins, doing "Notch transparency hack" and making inner parts opaque as the vanilla game client
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/// does. This function prioritizes PNG encoding speed over compression density, so the resulting
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/// textures are better suited for display purposes, not persistent storage or transmission.
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///
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/// The normalized, processed is returned texture as a byte array in PNG format.
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pub async fn normalize_skin_texture(
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@@ -131,43 +133,30 @@ pub async fn normalize_skin_texture(
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}
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let is_legacy_skin = png_reader.info().height == 32;
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let mut texture_buf = if is_legacy_skin {
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// Legacy skins have half the height, so duplicate the rows to
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// turn them into a 64x64 texture
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vec![0; png_reader.output_buffer_size() * 2]
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} else {
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// Modern skins are left as-is
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vec![0; png_reader.output_buffer_size()]
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};
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let texture_buf_color_type = png_reader.output_color_type().0;
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png_reader.next_frame(&mut texture_buf)?;
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let mut texture_buf =
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get_skin_texture_buffer(&mut png_reader, is_legacy_skin)?;
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if is_legacy_skin {
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convert_legacy_skin_texture(
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&mut texture_buf,
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texture_buf_color_type,
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png_reader.info(),
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)?;
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convert_legacy_skin_texture(&mut texture_buf, png_reader.info());
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do_notch_transparency_hack(&mut texture_buf, png_reader.info());
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}
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make_inner_parts_opaque(&mut texture_buf, png_reader.info());
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||||
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||||
let mut encoded_png = vec![];
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||||
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||||
let mut png_encoder = png::Encoder::new(&mut encoded_png, 64, 64);
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||||
png_encoder.set_color(texture_buf_color_type);
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png_encoder.set_color(png::ColorType::Rgba);
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png_encoder.set_depth(png::BitDepth::Eight);
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png_encoder.set_filter(png::FilterType::NoFilter);
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png_encoder.set_compression(png::Compression::Fast);
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||||
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||||
// Keeping color space information properly set, to handle the occasional
|
||||
// strange PNG with non-sRGB chromacities and/or different grayscale spaces
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||||
// strange PNG with non-sRGB chromaticities and/or different grayscale spaces
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||||
// that keeps most people wondering, is what sets a carefully crafted image
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||||
// manipulation routine apart :)
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if let Some(source_chromacities) =
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if let Some(source_chromaticities) =
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||||
png_reader.info().source_chromaticities.as_ref().copied()
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{
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png_encoder.set_source_chromaticities(source_chromacities);
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png_encoder.set_source_chromaticities(source_chromaticities);
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}
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||||
if let Some(source_gamma) =
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png_reader.info().source_gamma.as_ref().copied()
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||||
@@ -178,8 +167,10 @@ pub async fn normalize_skin_texture(
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||||
png_encoder.set_source_srgb(source_srgb);
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||||
}
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||||
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||||
let png_buf = bytemuck::try_cast_slice(&texture_buf)
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||||
.map_err(|_| ErrorKind::InvalidPng)?;
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||||
let mut png_writer = png_encoder.write_header()?;
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||||
png_writer.write_image_data(&texture_buf)?;
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||||
png_writer.write_image_data(png_buf)?;
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||||
png_writer.finish()?;
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||||
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||||
Ok(encoded_png.into())
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||||
@@ -187,16 +178,71 @@ pub async fn normalize_skin_texture(
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||||
.await?
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||||
}
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||||
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||||
/// Reads a skin texture and returns a 64x64 buffer in RGBA format.
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||||
fn get_skin_texture_buffer<R: Read>(
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||||
png_reader: &mut png::Reader<R>,
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||||
is_legacy_skin: bool,
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||||
) -> crate::Result<Vec<Rgba<u8>>> {
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||||
let mut png_buf = if is_legacy_skin {
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||||
// Legacy skins have half the height, so duplicate the rows to
|
||||
// turn them into a 64x64 texture
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||||
vec![0; png_reader.output_buffer_size() * 2]
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} else {
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// Modern skins are left as-is
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vec![0; png_reader.output_buffer_size()]
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};
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png_reader.next_frame(&mut png_buf)?;
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||||
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||||
let mut texture_buf = match png_reader.output_color_type().0 {
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png::ColorType::Grayscale => png_buf
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.iter()
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.map(|&value| Rgba {
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r: value,
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g: value,
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b: value,
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a: 255,
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})
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.collect_vec(),
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png::ColorType::GrayscaleAlpha => png_buf
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||||
.chunks_exact(2)
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.map(|chunk| Rgba {
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r: chunk[0],
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g: chunk[0],
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b: chunk[0],
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a: chunk[1],
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})
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.collect_vec(),
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png::ColorType::Rgb => png_buf
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.chunks_exact(3)
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.map(|chunk| Rgba {
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r: chunk[0],
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g: chunk[1],
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b: chunk[2],
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a: 255,
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})
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.collect_vec(),
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png::ColorType::Rgba => bytemuck::try_cast_vec(png_buf)
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.map_err(|_| ErrorKind::InvalidPng)?,
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_ => Err(ErrorKind::InvalidPng)?, // Cannot happen by PNG spec after transformations
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||||
};
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// Make the added bottom half of the expanded legacy skin buffer transparent
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if is_legacy_skin {
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set_alpha(&mut texture_buf, png_reader.info(), 0, 32, 64, 64, 0);
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}
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Ok(texture_buf)
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}
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||||
/// Converts a legacy skin texture (32x64 pixels) within a 64x64 buffer to the
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/// native 64x64 format used by modern Minecraft clients.
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///
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/// See also 25w16a's `SkinTextureDownloader#processLegacySkin` method.
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||||
#[inline]
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||||
fn convert_legacy_skin_texture(
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texture_buf: &mut [u8],
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texture_color_type: png::ColorType,
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||||
texture_buf: &mut [Rgba<u8, u8>],
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||||
texture_info: &png::Info,
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||||
) -> crate::Result<()> {
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) {
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/// The skin faces the game client copies around, in order, when converting a
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||||
/// legacy skin to the native 64x64 format.
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||||
const FACE_COPY_PARAMETERS: &[(
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@@ -222,33 +268,55 @@ fn convert_legacy_skin_texture(
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];
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||||
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for (x, y, off_x, off_y, width, height) in FACE_COPY_PARAMETERS {
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macro_rules! do_copy {
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($pixel_type:ty) => {
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||||
copy_rect_mirror_horizontally::<$pixel_type>(
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||||
// This cast should never fail because all pixels have a depth of 8 bits
|
||||
// after the transformations applied during decoding
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||||
::bytemuck::try_cast_slice_mut(texture_buf).map_err(|_| ErrorKind::InvalidPng)?,
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&texture_info,
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*x,
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*y,
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*off_x,
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*off_y,
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*width,
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*height,
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)
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||||
};
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||||
}
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copy_rect_mirror_horizontally(
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texture_buf,
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texture_info,
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*x,
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*y,
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*off_x,
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*off_y,
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*width,
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*height,
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)
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}
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}
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match texture_color_type.samples() {
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1 => do_copy!(rgb::Gray<u8>),
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2 => do_copy!(rgb::GrayAlpha<u8>),
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3 => do_copy!(rgb::Rgb<u8>),
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4 => do_copy!(rgb::Rgba<u8>),
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_ => Err(ErrorKind::InvalidPng)?, // Cannot happen by PNG spec after transformations
|
||||
};
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||||
/// Makes outer head layer transparent if every pixel has alpha greater or equal to 128.
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///
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/// See also 25w16a's `SkinTextureDownloader#doNotchTransparencyHack` method.
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||||
fn do_notch_transparency_hack(
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texture_buf: &mut [Rgba<u8, u8>],
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||||
texture_info: &png::Info,
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) {
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// The skin part the game client makes transparent
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let (x1, y1, x2, y2) = (32, 0, 64, 32);
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for y in y1..y2 {
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for x in x1..x2 {
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if texture_buf[x + y * texture_info.width as usize].a < 128 {
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||||
return;
|
||||
}
|
||||
}
|
||||
}
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||||
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||||
Ok(())
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||||
set_alpha(texture_buf, texture_info, x1, y1, x2, y2, 0);
|
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}
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||||
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||||
/// Makes inner parts of a skin texture opaque.
|
||||
///
|
||||
/// See also 25w16a's `SkinTextureDownloader#processLegacySkin` method.
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||||
#[inline]
|
||||
fn make_inner_parts_opaque(
|
||||
texture_buf: &mut [Rgba<u8, u8>],
|
||||
texture_info: &png::Info,
|
||||
) {
|
||||
/// The skin parts the game client makes opaque.
|
||||
const OPAQUE_PART_PARAMETERS: &[(usize, usize, usize, usize)] =
|
||||
&[(0, 0, 32, 16), (0, 16, 64, 32), (16, 48, 48, 64)];
|
||||
|
||||
for (x1, y1, x2, y2) in OPAQUE_PART_PARAMETERS {
|
||||
set_alpha(texture_buf, texture_info, *x1, *y1, *x2, *y2, 255);
|
||||
}
|
||||
}
|
||||
|
||||
/// Copies a `width` pixels wide, `height` pixels tall rectangle of pixels within `texture_buf`
|
||||
@@ -260,8 +328,8 @@ fn convert_legacy_skin_texture(
|
||||
/// boolean, boolean)` method, but with the last two parameters fixed to `true` and `false`,
|
||||
/// respectively.
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
fn copy_rect_mirror_horizontally<PixelType: NoUninit + AnyBitPattern>(
|
||||
texture_buf: &mut [PixelType],
|
||||
fn copy_rect_mirror_horizontally(
|
||||
texture_buf: &mut [Rgba<u8, u8>],
|
||||
texture_info: &png::Info,
|
||||
x: usize,
|
||||
y: usize,
|
||||
@@ -283,18 +351,27 @@ fn copy_rect_mirror_horizontally<PixelType: NoUninit + AnyBitPattern>(
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets alpha for every pixel of a rectangle within `texture_buf`
|
||||
/// whose top-left corner is at `(x1, y1)` and bottom-right corner is at `(x2 - 1, y2 - 1)`.
|
||||
fn set_alpha(
|
||||
texture_buf: &mut [Rgba<u8, u8>],
|
||||
texture_info: &png::Info,
|
||||
x1: usize,
|
||||
y1: usize,
|
||||
x2: usize,
|
||||
y2: usize,
|
||||
alpha: u8,
|
||||
) {
|
||||
for y in y1..y2 {
|
||||
for x in x1..x2 {
|
||||
texture_buf[x + y * texture_info.width as usize].a = alpha;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
#[tokio::test]
|
||||
async fn normalize_skin_texture_works() {
|
||||
let legacy_png_data = &include_bytes!("assets/default/MissingNo.png")[..];
|
||||
let expected_normalized_png_data =
|
||||
&include_bytes!("assets/test/MissingNo_normalized.png")[..];
|
||||
|
||||
let normalized_png_data =
|
||||
normalize_skin_texture(&UrlOrBlob::Blob(legacy_png_data.into()))
|
||||
.await
|
||||
.expect("Failed to normalize skin texture");
|
||||
|
||||
let decode_to_pixels = |png_data: &[u8]| {
|
||||
let decoder = png::Decoder::new(png_data);
|
||||
let mut reader = decoder.read_info().expect("Failed to read PNG info");
|
||||
@@ -305,19 +382,55 @@ async fn normalize_skin_texture_works() {
|
||||
(buffer, reader.info().clone())
|
||||
};
|
||||
|
||||
let (normalized_pixels, normalized_info) =
|
||||
decode_to_pixels(&normalized_png_data);
|
||||
let (expected_pixels, expected_info) =
|
||||
decode_to_pixels(expected_normalized_png_data);
|
||||
let test_data = [
|
||||
(
|
||||
"legacy",
|
||||
&include_bytes!("assets/test/legacy.png")[..],
|
||||
&include_bytes!("assets/test/legacy_normalized.png")[..],
|
||||
),
|
||||
(
|
||||
"notch",
|
||||
&include_bytes!("assets/test/notch.png")[..],
|
||||
&include_bytes!("assets/test/notch_normalized.png")[..],
|
||||
),
|
||||
(
|
||||
"transparent",
|
||||
&include_bytes!("assets/test/transparent.png")[..],
|
||||
&include_bytes!("assets/test/transparent_normalized.png")[..],
|
||||
),
|
||||
];
|
||||
|
||||
// Check that dimensions match
|
||||
assert_eq!(normalized_info.width, expected_info.width);
|
||||
assert_eq!(normalized_info.height, expected_info.height);
|
||||
assert_eq!(normalized_info.color_type, expected_info.color_type);
|
||||
for (skin_name, original_png_data, expected_normalized_png_data) in
|
||||
test_data
|
||||
{
|
||||
let normalized_png_data =
|
||||
normalize_skin_texture(&UrlOrBlob::Blob(original_png_data.into()))
|
||||
.await
|
||||
.expect("Failed to normalize skin texture");
|
||||
|
||||
// Check that pixel data matches
|
||||
assert_eq!(
|
||||
normalized_pixels, expected_pixels,
|
||||
"Pixel data doesn't match"
|
||||
);
|
||||
let (normalized_pixels, normalized_info) =
|
||||
decode_to_pixels(&normalized_png_data);
|
||||
let (expected_pixels, expected_info) =
|
||||
decode_to_pixels(expected_normalized_png_data);
|
||||
|
||||
// Check that dimensions match
|
||||
assert_eq!(
|
||||
normalized_info.width, expected_info.width,
|
||||
"Widths don't match for {skin_name}"
|
||||
);
|
||||
assert_eq!(
|
||||
normalized_info.height, expected_info.height,
|
||||
"Heights don't match for {skin_name}"
|
||||
);
|
||||
assert_eq!(
|
||||
normalized_info.color_type, expected_info.color_type,
|
||||
"Color types don't match for {skin_name}"
|
||||
);
|
||||
|
||||
// Check that pixel data matches
|
||||
assert_eq!(
|
||||
normalized_pixels, expected_pixels,
|
||||
"Pixel data doesn't match for {skin_name}"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||