* add edit versions dropdown menu
* implement improved edit version with individual edit stages
* make changelog bigger
* update button styles
* remove hover button when hover on row
* bring editing versions back to project settings
* bring back gallery edit and upload in project page
* fix progress value
* fix admonition import
* fix v3 upload for modpacks
* fix modpack loader display for editing version and better open edit/create modal handling
* fix currentMember prop
* fix modpack loader displaying incorrectly
* fix max length
* fix version url after making an edit to version and fix delete
* small max height fix
* hide edit dependencies for modpack
* pnpm run fix
* fix import
* add tooltip
* update icons
* update copy and create version button style
This would conflict with the flattened kind: PaymentRequestMetadataKind
enum, which itself is internally tagged with "type", leading to two
"type" fields being serialized, confusing the deserializer.
Deserialization would fail, be silenced in the stripe webhook and lead
to the incorrect region being assigned to a server.
* start modal, working show modal
* add stages and implement MultiModalStage component
* add project versions context and add file button
* implement add files stage
* export interfaces
* move MultiStageModal to /base
* small update to file input
* add version types to api-client
* wrap version namespace under v3
* implement add details stage fields and loaders component
* start create MC versions stage
* implement changelog stage and bring width into a per stage concern
* implement loader picker with grouping
* improve grouping and sorting for loader picker
* use chips component
* small updaets
* fix loader icon color
* componentize mc version picker
* initial version of shift click to select range
* use newModal for markdown editor
* start add dependencies stage with search
* implement showing mod options in search
* componentize modselect and add version/dependency relation select
* hide version and dependency relation when no project selected
* fix project facet search
* implement api-client versions requests
* fix search api request facet type to be string
* fix new modal outer container scroll
* implement add dependency stage
* fix parse error
* add placeholders
* fix types
* update dependency row styles
* small change
* fix the types on manage versions to be correct with labrinth request bodies
* fix create version file parts
* use draft version ref in flow and implement proper file handlling
* use draft version ref for mc versions select
* implement reactive modal state and conditionally disabled next buttons
* ensure all data is using draftVersion ref
* remove shift click to select range since it sucks
* fix up add dependencies stage state/types
* small fixes
* implement adding dependencies connected to api calls and make adding dependencies work
* add final create version button config
* start create version backend call and bring versions table to project settings
* set add files stage width
* remove version file upload in project page
* small fix
* fix create version api call
* implement error handling
* implement mc versions search
* implement showing all mc versions
* small fix
* implement prefill data
* add success notification
* add cancel button
* add new dropzone file input
* run pnpm run fix
* add tailwind preset in ui package
* polish file version row
* fix modal widths
* hide added versions when no versions added
* implement add loaders stage
* implement small chips and small fixes
* implement grouping for all releases
* implement new all releases grouping
* implement better shift click for version select
* small fixes
* fix search input style
* delete versions provider and start project type inferring
* implement getting project type
* add versions empty state, add folder up icon and pnpm run fix
* implement create version in project versions table
* update side nav
* implement dynamic create version flow depending on project type and detected data
* add id to stages and fix calling setStage not working
* move added loaded out of loader picker
* remove selected and detected MC versions
* add loading message to dependency search and fix dependency type always being "required"
* fix components in ref
* fix width on dropdown
* implement toggle all mc versions based on state of last in range
* fix mc version text colour
* do proper clean up
* update loaders to use tag item
* update UI to use TagItem and better match styles
* handle detected data when setting primary file
* add progress bar
* hide progress bar for non-progress stage
* add loading state on submit
* properly cache dependencies projects/versions
* pnpm run fix
* add dragover show purple border on dropzone file input
* better handle added dependencies
* move versions in side nav
* implement adding file type
* fix api body format for file type
* implement working edit existing version
- working add/remove file
- working edit version details
* a step towards proper versions refresh
* add gallery to project settings
* actually figured out refresh versions
* move checklist into settings page
* remove editing version from version page and add button to versions table in project settings
* remove edit and delete buttons from gallery in project page
* add empty state messages for project page
* add default scroll bar styles
* implement support for new file types
* remove edit from dropdown in project page versions table
* redirect to settings page
* move changelog to row with actions
* fix overflow on added dependencies
* fix redirect
* update scroll styles
* implement add environment stage (create and modify version not persisting environment to backend)
* small style fixes
* small spacing fix
* small style fixes
* add a flag for loading dependency projects
* address PR comments
* fix modrinth ui imports
* use magic keys instead of window.addeventlistener
* add spacing in bottom of settings page
* useDebounceFn from vue
* fix inconsistent stroke
* persist scroll through
* fix remove button
* fix api fields
* fix version file dropdown: hide primary option in edit mode and fix setting initial value
* fix links in nags
* implement skipped field for skipping steps instead of mutating stages array's elements
* implement suggested dependencies components
* implement suggested dependencies api call
* refactor cached get project and get version calls
* always hide environments
* update links
* set scroll in 10ms
* update links
* fix links pt2
* fix shadow
* fix progress bar
* dont include mc versions in suggested versions finder
* fix text overflow styles
* use tooltip
* fix change version name api
* implement set environment api call
* delete unused vue pages
* implement detected environment, edit environment step, and fix showing loaders in details for no loader projects
* small fix
* no loaders project wrong check
* fix not having 'minecraft' loader for resource pack
* implement updating existing files file type
* move add minecraft loader outside try catch
* add datapack to have environment
* fix being able to select duplicate MC versions
* remove datapack project from environment
* fix version fetch
* fix having detected environment not properly skipping step
* only add detected data when primary file changes
* fix unknown environemtn
* implement gallery and versions have moved admonition
* update project page for creator view
* small copy update
* merge fixes
* pnpm run fix
* fix checkmark squished
* fix version type can be deselected
* refactor: DI context + better typed MultistageModal
* fix type import
* Misc QA fixes
* fix allowed file types with no project type
* implement new add files stage
* fix versiosn header with new pagination
* hide buttons when no files for add file stage
* use prettier formatter
* allow signature file types
* add detecting primary file
* fix progress bar in firefox
* fix environment not correctly being hidden/shown
* remove environment missing nag
* temp bring back environment page
* remove delete version action from project page
* replace "continue" next button label with actual next step
* fix types
* pnpm run fix
* move supplementary files alert up and update border radius style on dropzone
* copy updates
* small update on version num placeholder
* update placeholder
* make timeout on upload routes 2 minutes
* fix lint issues
* run pnpm intl:extract
---------
Co-authored-by: Calum H. (IMB11) <contact@cal.engineer>
* Refactor search page, migrate to /discover/
* Add NormalPage component for common layouts, refactor Collections page as an example, misc ui pkg cleanup
* intl:extract
* lint
* lint
* remove old components
* Refactor search page, migrate to /discover/
* Add NormalPage component for common layouts, refactor Collections page as an example, misc ui pkg cleanup
* intl:extract
* lint
* lint
* remove old components
* wip: affiliate payouts again
* Implement affiliate payout queue
* Deactivate subscription affiliations on cancellation
* Remove a test that never compiled in the first place
* Update sqlx cache
* address some PR comments
* more comments
* wip: handle refund charges
* cargo sqlx prepare
* Address PR comments
* cargo sqlx prepare
* Add auth servers unreachable warning to app
* Check auth status every 5 minutes
* Use admonition in auth server warning
* feat: tanstack
* Fix auth server reachability query
* Format
* intl extract
---------
Co-authored-by: Calum H. (IMB11) <contact@cal.engineer>
* Fix DEV-466, Fixes#4692 as well as a bunch of other poor contrast and inconsistency issues in light mode. Adds shadows to buttons and makes scrollbar gutter stable.
* lintttt & only do scrollbar gutter on website
* try to fix following hydration issue
* try another clientonly approach
* fix home page link animation
* lint
* remove dropdown style from checkbox & improve shadow consistency
* liiiint
* wip: gotenberg
* Generate and provide supporting docs for Mural payouts
* Correct docs
* shear
* update cargo lock because r-a complains otherwise
* Remove local Gotenberg queue and use Redis instead
* Store platform_id in database correctly
* Address PR comments
* Fix up CI
* fix rebase
* Add timeout to default env vars
* Account list is not scrollable
Fixes#4688
* Selecting Glitch in the log Screen
Fixes#4687 by explicitly defining the buffer
* When sorting or grouping your instance, the option you choose does not get saved
Fixes#4647
* use label prop to specify specific local storage for grid display state
* Implement persistent filters on mods page
Fixes#4517
* fix lint errors
* update schemastore links
---------
Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com>
* fix: negative value stuff
* fix: mobile responsiveness for modal min-w
* feat: better error handling on withdraw
* fix: empty state positioning + svg sizing
* fix: title case -> sentence case
* fix: re-add virtual visa under gift cards
* fix: hide <1% segments
* wip: muralpay integration
* Basic Mural Pay API bindings
* Fix clippy
* use dotenvy in muralpay example
* Refactor payout creation code
* wip: muralpay payout requests
* Mural Pay payouts work
* Fix clippy
* add mural pay fees API
* Work on payout fee API
* Fees API for more payment methods
* Fix CI
* Temporarily disable Venmo and PayPal methods from frontend
* wip: counterparties
* Start on counterparties and payment methods API
* Mural Pay multiple methods when fetching
* Don't send supported_countries to frontend
* Add countries to muralpay fiat methods
* Compile fix
* Add exchange rate info to fees endpoint
* Add fees to premium Tremendous options
* Add delivery email field to Tremendous payouts
* Add Tremendous product category to payout methods
* Add bank details API to muralpay
* Fix CI
* Fix CI
* Remove prepaid visa, compute fees properly for Tremendous methods
* Add more details to Tremendous errors
* Add fees to Mural
* Payout history route and bank details
* Re-add legacy PayPal/Venmo options for US
* move the mural bank details route
* Add utoipa support to payout endpoints
* address some PR comments
* add CORS to new utoipa routes
* Immediately approve mural payouts
* Add currency support to Tremendous payouts
* Currency forex
* add forex to tremendous fee request
* Add Mural balance to bank balance info
* Add more Tremendous currencies support
* Transaction payouts available use the correct date
* Address my own review comment
* Address PR comments
* Change Mural withdrawal limit to 3k
* maybe fix tremendous gift cards
* Change how Mural minimum withdrawals are calculated
* Tweak min/max withdrawal values
---------
Co-authored-by: Calum H. <contact@cal.engineer>
Co-authored-by: Alejandro González <me@alegon.dev>
* Begin affiliates frontend
* Significant work on hooking up affiliates ui
* Clean up server nodes menu
* affiliates work
* update affiliate time
* oops
* fix local import
* fix local import x2
* remove line in dashboard
* lint
* Decouple project deletion from thread deletion
* Allow a thread to exist without a project
* attempt 2
* Modify migration to set orphaned threads' mods to NULL instead of removing constraint entirely
* Use mod PAT for mod threads
* Fix inconsistent PAT display order
Closes#4661
* Fix side effect in computed property
* Fix lint
---------
Co-authored-by: Calum H. <contact@cal.engineer>
* feat: split wrapper command on linux
* feat: use code from #3900
* feat: also use shlex on Windows
* feat: add a version number to global settings
* feat(app): add settings v2, where wrapper command are split
* Expose utilities for setting up the database
* Expose migrator directly
* Make some test utils publicly accessible
* expose migrator
* more test fixture utils
* more test fixture utils
* more test fixture utils
* fix
* fix lint
* feat: blog
* feat: creator withdraw overhaul blog
* fix: bullet points
* fix: title
* fix: blog
* feat: autoplay on scroll & fix encoding of videos
* fix: class on first video
* fix: authors + summary + title
* fix: title + summary
* fix: lint
* fix: rev page mp4
* update formatting + phrasing
* some more formatting changes
* unify hr colors
* update opening line
* update blog time
---------
Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com>
* Update 1-app-bug.yml
Signed-off-by: Prospector <6166773+Prospector@users.noreply.github.com>
* update the rest of the templates
* Update issue template formatting further
* Disable blank issue + get rid of some contact links
* fix issue location id
* more updates
---------
Signed-off-by: Prospector <6166773+Prospector@users.noreply.github.com>
* Update ad placeholders to new green graphic
* Remove rounded corners from app ad frame
* Improve web ad placeholder styling
* Revamp app sidebar to match mockups more closely, greatly improve friends UX, fix up context menus and typify shit
* only show overflow on hover
* lint
* intl:extract
* clean up the inline code in FriendsSection
* Clearer error on TIN mismatch
* Remove ctoken code (how did that end up there)
* polish: frontend for TIN/SSN mismatch
* fix: lint
* polish: only banner + change text
* fix: logic
* fix: lint
---------
Co-authored-by: Calum H. (IMB11) <contact@cal.engineer>
While researching and fixing other issue, it caught my attention that we
are embedding a library patches JSON file from the PrismLauncher meta
repository. However, since we copied that file, a new revision of it was
published with patches that improve compatibility with Apple Silicon
macOS platforms.
These changes update such a file and, perhaps most importantly, add a
comment explaining the provenance and licensing of such a file.
I made a typo on PR https://github.com/modrinth/code/pull/4426 by making
the corresponding SQL query filter by projects with an unexisting
`public` status, instead of `approved`. During my testing, I used the
`archived` status, so I didn't notice it back then.
* Reapply "refactor(app): reduce tech debt by eliminating `wry` fork (#4500)"
This reverts commit 2535156dac.
* test: temporarily replace ad link by something with sound
* Revert "test: temporarily replace ad link by something with sound"
This reverts commit 74bb7eecb7cc7b17ccfd6b2e20c24eeec38ac363.
* Reapply "test: temporarily replace ad link by something with sound"
This reverts commit f1b0e9f2c4a30f789099048e98ffa91ff376f571.
* test: also disable ads init muting script for good measure
* Revert "test: also disable ads init muting script for good measure"
This reverts commit 4ac7a81e1780f13c976d033c420bfe1d5db9c298.
* Revert "Reapply "test: temporarily replace ad link by something with sound""
This reverts commit c5f1b9f242f5c7f56b40f21b586e8b484c7eb3c5.
* Taplo and typos in CI
* Clean up Cargo.toml files
* Fix CI
* Fix CI
* Run typos in CI
* Loosen typos a bit
* Fix typos
* Fix taplo
* Switch to Tombi
* Fix Tombi errors
* Remove unused typos config
* Tombi fmt
* Remove extraneous cargo fmt
* fix typos
* start with analytics v2
* the big ass SQL query™
* downloads and views analytics working
* Implement analytics bucketing API
* allow filtering by monetization
* Use a new format for project metrics and bucketing
* revenue API works
* Add country data to analytics API
* Add checks for number of slices and time slice resolution
* work on docs
* wip: fix tests and add docs
* Fix tests
* Fix tests
* Uncomment crates
* feat: frontend CLAUDE.md (#4433)
* Slight tweaks to time slicing logic
* More tweaks
* Fix error messages
* Fix sqlx cache
---------
Co-authored-by: Calum H. <contact@cal.engineer>
* feat: surface variables & gradients
* feat: text vars
* fix: lint
* chore: remove L from surface vars
* fix: fully remove L from surface vars
---------
Co-authored-by: --global <--global>
* Mark transactions with unresolvable addresses as unresolved
* Add customer_name + customer_id to anrok transactions
* Increase rate of Anrok syn
* Remove timer from update_tax_transactions
* chore: query cache, clippy, fmt
PR #4270 modified the internal `fetch` function used by the application
to download version artifacts in a way that 4xx HTTP errors also caused
an abnormal return, instead of just 5xx errors. That was a good change,
but it had the unintended side effect of exposing our faulty logic
elsewhere of trying to download non-native JAR library artifacts when
only native artifacts are appropriate, at least according to the
PrismLauncher source code I've read. Such a download always returned a
404 error, but because such error was considered successful, a dummy
library file was still created and things worked seemingly fine.
These changes bring the Modrinth App behavior in this regard more in
line with PrismLauncher's, avoiding downloading non-native artifacts for
dependencies that have native artifacts available. (Reference:
8b5e91920d/launcher/minecraft/Library.cpp (L163))
I've tested these changes to work successfully with a variety of old
vanilla and modded Minecraft versions.
Fixes#4464.
PR #3960 reverted the Cranelift usage introduced in #4388 due to its
codegen not being up to standard when compiling some pieces of code
under some platforms. However, it didn't revert the switch to a nightly
Rust toolchain, which is now unnecessary, and produces unnecessary drift
between what's declared in the `rust-toolchain.toml` and the Docker
image manifests, causing inefficiencies.
These changes bring back the usage of stable Rust for the time being to
correct those inefficiencies.
* tweak(path-util): addendum to #4482
These changes improve on those introduced in #4482 in two ways:
- The serialization logic for `SafeRelativeUtf8UnixPathBuf` now more
closely mirrors the deserialization checks, reducing the chance that a
generated path will fail to deserialize. While unlikely in practice,
catching such theoretical cases earlier improves the experience for
users and developers.
- After deeper testing on a clean Windows 10 VM, I found that reserved
device names can have both an extension and an alternate data stream
appended, not just one or the other. These changes handle that case
more gracefully.
* chore: fix typos, add tests
* fix(path-util): extend `SafeRelativeUtf8UnixPathBuf` contract to allow `.` components
While quite useless, they were accepted by previous app versions, the
`.mrpack` specification does not forbid them, and they do not pose
security issues, so accept them for backwards compatibility.
* Use price's currency rather than inferred stripe currency in PaymentIntent
* Correctly convert to stripe::Currency
* Include original currency code in error message
Maybe this will work? I dunno but users are still saying they're getting errors deleting accs. In theory it shouldn't matter if the transaction all gets committed at the same time, though, right? I can't really test this so I would like someone to tell me whether this will actually make a difference.
Co-authored-by: François-X. T <fetch@ferrous.ch>
* Replace actix tracing with custom error tracing
* Fix logging
* wip: JSON logging
* Use LABRINTH_FORMAT to change to JSON output
* sqlx fix?
* CI fix
* Add tracing span info to HTTP requests
* Merge Result and Option error wrapping
* Add http.authorized to tracing
This is a follow-up to PR #4426. I initially didn't consider the
organizations an user belongs to as worth hiding, but given that user
profiles can be public, I suppose there technically is a way to exploit
them for SEO abuse. Overall, it also seems more consistent to hide them
here too.
`cargo sqlx prepare` should be run in the directory of the crate that
contains the database queries instead, as that's what we're documenting
and have standarized on.
* Make theseus capable of logging messages from the `log` crate
* Move update checking entirely into JS and open a modal if an update is available
* Fix formatjs on Windows and run formatjs
* Add in the buttons and body
* Fix lint
* Show update size in modal
* Fix update not being rechecked if the update modal was directly dismissed
* Slight UI tweaks
* Fix lint
* Implement skipping the update
* Implement the Update Now button
* Implement updating at next exit
* Turn download progress into an error bar on failure
* Restore 5 minute update check instead of 30 seconds
* Fix PendingUpdateData being seen as a unit struct
* Fix lint
* Make CI also lint updater code
* feat: create AppearingProgressBar component
* feat: polish update available modal
* feat: add error handling
* Open changelog with tauri-plugin-opener
* Run intl:extract
* Update completion toasts (#3978)
* Use single LAUNCHER_USER_AGENT constant for all user agents
* Fix build on Mac
* Request the update size with HEAD instead of GET
* UI tweaks
* lint
* Fix lint
* fix: hide modal header & add "Hide update reminder" button w/ tooltip
* Run intl:extract
* fix: lint issues
* fix: merge issues
* notifications.js no longer exists
* Add metered network checking
* Add a timeout to macOS is_network_metered
* Fix tauri.conf.json
* vibe debugging
* Set a dispatch queue
* Have a popup that asks you if you'd like to disable automatic file downloads if you're on a metered network
* Move UpdateModal to modal package
* Fix lint
* Add a toggle for automatic downloads
* Fix type
Co-authored-by: Alejandro González <7822554+AlexTMjugador@users.noreply.github.com>
Signed-off-by: Josiah Glosson <soujournme@gmail.com>
* Redo updating UI and experience
* lint
* fix unlistener issue
* remove unneeded translation keys
* Fix expose issue
* temp disable cranelift, tweak some messages
* change version back
* Clean up App.vue
* move toast to top right
* update reload icon
* Fixed the bug!!!!!!!!!!!!
* improve messages
* intl:extract
* Add liquid glass icon file
* not you!
* use dependency injection
* lint on apple icon
* Fix imports, move download size to button
* change update check back to 5 mins
* lint + move to providers
* intl:extract
---------
Signed-off-by: Cal H. <hendersoncal117@gmail.com>
Signed-off-by: Josiah Glosson <soujournme@gmail.com>
Co-authored-by: Calum <calum@modrinth.com>
Co-authored-by: Prospector <prospectordev@gmail.com>
Co-authored-by: Cal H. <hendersoncal117@gmail.com>
Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com>
Co-authored-by: Alejandro González <7822554+AlexTMjugador@users.noreply.github.com>
* Only update the PaymentMethod ID if not using placeholder ID
* comment
* Create Anrok transactions for all charges
* Fix comment
* Prefer using payment method's address rather than customer address
* chore: query cache, clippy, fmt
* Retrieve stripe address from PM
* chore: query cache, clippy, fmt
* fmt
* bring back the query cache
* Better address retrieval for updating tax amounts, always update tax_last_updated
* chore: query cache, clippy, fmt
* Don't set PM in ctoken interactive session for new PIs
* draft: layout for alert
* feat: simplify
* feat: remove dummy data
* fix: lint and widths
* feat: use chips rather than dropdown select
* feat: remove gap from admonition header v body
* Revert "feat: remove gap from admonition header v body"
This reverts commit 46cce52799bc3ac24825a73ca4add18e0acad3c1.
* fix: niche fixes
* feat: update for new backend structure
* fix: i18n
* Only update the PaymentMethod ID if not using placeholder ID
* comment
* Create Anrok transactions for all charges
* Fix comment
* Prefer using payment method's address rather than customer address
* chore: query cache, clippy, fmt
* Retrieve stripe address from PM
* chore: query cache, clippy, fmt
* fmt
* bring back the query cache
* chore(labrinth): set `DELPHI_URL` to a valid default in `.env.local`
* feat(labrinth): make orgs not publicly visible until they meet some conditions
* Revert "Org disabled frontend (#4424)"
This reverts commit 2492b11ec0.
* changelog: update for re-enabling organization creation
* chore: run `sqlx prepare`
* chore(labrinth): tweak tests to work with new org changes
* tweak: apply @triphora's suggestion
Co-authored-by: Emma Alexia <emma@modrinth.com>
Signed-off-by: Alejandro González <7822554+AlexTMjugador@users.noreply.github.com>
* tweak: document `is_visible_organization` relationship with `Project#is_searchable`
---------
Signed-off-by: Alejandro González <7822554+AlexTMjugador@users.noreply.github.com>
Co-authored-by: Emma Alexia <emma@modrinth.com>
* Only update the PaymentMethod ID if not using placeholder ID
* comment
* Create Anrok transactions for all charges
* Fix comment
* Prefer using payment method's address rather than customer address
* chore: query cache, clippy, fmt
* "Submit for review" button translation
* Fix invitation message in the code
* Run web:fix
* Run intl:extract
---------
Co-authored-by: Calum H. <contact@cal.engineer>
* Switch to nightly + cranelift
* Fail on warnings only in CI
* Fix check errors
* Don't use mold on Linux to fix CI
* Pin nightly toolchain and add default rustup components
* Fix another CI thing
* PR comment
* Initial affiliate codes implementation
* some more docs to codes
* sqlx prepare
* Address PR comments
* Address more PR comments
* fix clippy
* Switch to using Json<T> for type-safe responses
* Some new notification types
* Fix error
* Use existing DB models rather than inline queries
* Fix template fillout
* Fix ModerationThreadMessageReceived
* Insert more notifications, fix some formatting
* chore: query cache, clippy, fmt
* chore: query cache, clippy, fmt
* Use outer transactions to insert notifications instead of creating a new one
* Join futures
* Slack webhook for payout alerts
* add PAYOUT_ALERT_SLACK_WEBHOOK to check_env_vars
* Fix commit
* Fix webhook format
* Add new env vars in .env.local
* Rename env vars, fire webhook on error
* Fix compilation
* Clippy
* Fix CI
* Add env vars to .env.docker-compose
* Fix error when trying to delete user with uploaded images
`{"error":"database_error","description":"Database Error: Error while interacting with the database: error returned from database: update or delete on table \"users\" violates foreign key constraint \"uploaded_images_owner_id_fkey\" on table \"uploaded_images\""}`
* Update certain things to use Ghost instead of deleting entirely
* Fix mistake
* Make it slightly clearer that the app is in beta and add linux disclaimer. Also changed the way Modrinth App was being referred to as a regular noun instead of a proper noun
* i18n for app page
* update home page to use ~content
* Improve project page performance by removing unnecessary slow request for featured versions
* Allow existing featured versions users to continue using it with deprecation warning.
* Fix redirect from project ID
* improve fix
* improve accessibility of environment selector
* lint
* fix mobile accessibility of project settings and improve message for those without permission
* disable envs when multiple + lint
This reconciles a couple of differences between the frontend and backend regarding gallery image uploads.
- Frontend: The frontend thought that the limit should be 500 MiB for gallery images. This is obviously not right. It has been updated to 5 MiB.
- Backend: The backend has been rejecting anything between 2 MiB and 5 MiB, but this is inconsistent with prior usage, where the limit used to be 5 MiB. It has been updated to allow anything under 5 MiB.
Fixes#4291
* Ensure that fetch errors are properly propagated
* Handle user not found errors better in add_friend
* Cargo fmt
* Introduce new LabrinthError returnable by fetch_advanced
* Allow enter key to send a friend request
These changes add a layered hook to the `markdown-it` renderer rules to
resolve `<img>` element `src` attributes and `<a>` element `href`
attributes to a path-absolute relative URL, to ensure that such URLs
always point to the same resource URL even when the URL the current
resource is being viewed from changes.
This fixes an issue with relative links and image source URLs being
broken when a blog post was watched from a URL that lacked a trailing
slash, as web browsers adjust the path relative URLs are resolved from
depending on whether such character is present, and we didn't account
for that.
While at it, I've rebuilt all the blog posts and their associated RSS
feed.
* New envs frontend
* lint fix
* Add blog post, user-facing changes, dashboard warning, project page member warning, and migration reviewing. maybe some other misc stuff
* lint
* lint
* ignore .data in .prettierignore
* i18n as fuck
* fix proj page
* Improve news markdown rendering
* improve phrasing of initial paragraph
* Fix environments not reloading after save
* index.ts instead of underscored name
* shrink-0 back on these icons
* Fix and unify version selection when installing mods
* Update version list filters to match install version selection logic
* Fix lint issues
---------
Co-authored-by: Cal H. <contact@cal.engineer>
* Revert "Revert "feat: medal promotion on servers page (#4117)""
This reverts commit 2e6cff7efc.
* Revert "Revert "update changelog""
This reverts commit b2ff2d8737.
* Revert "Revert "turn off medal promo""
This reverts commit eaa4b44a16.
* Revert "Revert "Revert "turn off medal promo"""
This reverts commit 76d0ef03e7.
* Revert "Revert "fix medal thing showing up for everyone""
This reverts commit ee8c47adcb.
* New medal colors
* Update medal server listings
* Upgrade modal enhancements & more medal consistency
* undo app promo changes
* Only apply medal promo with flag on
* remove unneessary files
* lint
* disable medal flag
* Reapply "Implement a more robust IPC system between the launcher and client (#4159)"
This reverts commit e25d726da4.
* Put game JAR and theseus JAR ahead of other JARs in classpath
* Fix 1.17-1.20 Forge by forcefully removing Multi-Release manifest entry
* Fix formatting
---------
Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com>
* remove "experimental" color vars, remove conflicting styles from frontend-specific css
* lint
---------
Co-authored-by: Cal H. <hendersoncal117@gmail.com>
* feat: consistently format all HTML, XML, JSON, CSS, JS, TS, SQL, TOML, YAML, and Markdown files
* chore: deal with VS Code not being able to parse valid editorconfig syntax
Sometimes I'm surprised that computers even work.
* chore: get rid of IntelliJ IDE config files that should not be there
These were already added to the `.gitignore` a long time ago, and now
are being ignored by Prettier.
* fix: rename `tooling-config` `format` script to `fix` for it to run with Turbo
* Multiple billing fixes
- Fix the open charge not having its amount + interval updated after
promoting the expiring subscription
- Fix proration rate being miscalculated (assumed the current
subscription interval was always monthly)
- Fix the open charge's interval and amount being updated on PATCH
/subscription/:id even if the payment intent was never confirmed
* Appease clippy
* Update apps/labrinth/src/routes/internal/billing.rs
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Signed-off-by: François-Xavier Talbot <108630700+fetchfern@users.noreply.github.com>
---------
Signed-off-by: François-Xavier Talbot <108630700+fetchfern@users.noreply.github.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* feat: surveys
* make assigned and dismissed users fields optional
* fix: set required CSP sources for Tally forms to show up
* make only attempt on windows, temp bypass requirements
* fix: lint issues
* Add prompt for survey prior to popup
* lint
* hide ads when survey is open
---------
Signed-off-by: Cal H. <hendersoncal117@gmail.com>
Co-authored-by: Prospector <prospectordev@gmail.com>
Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com>
Co-authored-by: Cal H. <hendersoncal117@gmail.com>
Co-authored-by: IMB11 <calum@modrinth.com>
* Implement a more robust IPC system between the launcher and client
* Clippy fix and cargo fmt
* Switch to cached JsonReader with LENIENT parsing to avoid race conditions
* Make RPC send messages in lines
* Try to bind to either IPv4 or IPv6 and communicate version
* Move message handling into a separate function to avoid too much code in a macro
* feat: set up typed nag (validators) system
* feat: start on frontend impl
* fix: shouldShow issues
* feat: continue work
* feat: re add submitting/re-submit nags
* feat: start work implementing validation checks using new nag system
* fix: links page + add more validations
* feat: tags validations
* fix: lint issues
* fix: lint
* fix: issues
* feat: start on i18nifying nags
* feat: impl intl
* fix: minecraft title clause update
* fix: locale issues
* refactor: inline i18n
* fix: summary char min
* fix: issues
* Rephrase a few core nags
* Modify character limit numbers
* Remove redundant sentanceEnders check to reduce false positive.
* Description nag rephrasing and tweaks
* Tweak links nags adding project type checking for source publication check, make description nag tonally consistent.
* fix: description nag
* bump source publication nag to warn until additional files can be checked.
* refactor link checking helper functions, prevent misuse of dsc links, prevent link shortener usage, check if source required licensed projects have additional files, bump this check back to required.
* Correct plugin project type checking
* fix: lint issues
* update links.ts
* feat: key + sort nags by type
* Tweak core and description nag titles, change image accessability nag logic.
* feat: update readme
* updates to tags checking and rest of the nag titles
* fix locale
* fix: formatjs
* fix tags warning, and link shorteners and misused discord warnings to link settings page, reword some warnings.
* correct vocabulary for resolutions tags warning and sort tags list in resolution tags nag
* lint fix
* fix method typo
* Add nag for summary formatting.
* Check for link shorteners in donation links
* add Gallery requirement nag for shaders and most resource packs
* update index.json
---------
Signed-off-by: IMB11 <hendersoncal117@gmail.com>
Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com>
Co-authored-by: coolbot100s <76798835+coolbot100s@users.noreply.github.com>
* feat(labrinth): support STMP servers with no auth credentials
* feat: set up Mailpit SMTP server as part of our Docker Compose services swarm
* chore(docker-compose): fix healthcheck for mail service
* feat(docker-compose): enable SpamAssassin integration through Postmark
Unlike spinning up yet another container, this requires no
configuration, and is good and simple enough for a funny little feature
developers may occassionally use with non-confidential messages.
* feat(docker-compose): give all containers a name
* fix(docker-compose): fix healthcheck for clickhouse container
For some reason, its CMD form always returned a healthcheck error, at
least in Podman.
* fix(editorconfig): address formatting regression for YAML files introduced in 8af65f58d9
* fix: frontend temp editorconfig change
* fix(editorconfig): add more extensions that use 2 spaces indentation
---------
Co-authored-by: Calum H. (IMB11) <hendersoncal117@gmail.com>
* Make Windows app installations per-user once again
* Add ShellExecuteWait credit
* Properly remove old shortcuts
* With *an* admin prompt
* Explicitly set installMode to currentUser
* chore(docs/labrinth): remove unnecessary trailing spaces in lines
These don't serve an useful purpose, and overall the Markdown source
looks less tidy with them.
* chore: replace Labrinth -> labrinth
* Change "Billing" link on dashboard for admins
Requires an archon change before merging
* change order
* steal changes from prospector's old PR
supersedes #3234
Co-authored-by: Prospector <prospectordev@gmail.com>
* lint?
---------
Co-authored-by: Prospector <prospectordev@gmail.com>
* Implement direct server joining for 1.6.2 through 1.19.4
* Implement direct server joining for versions before 1.6.2
* Ignore methods with a $ in them
* Run intl:extract
* Improve code of MinecraftTransformer
* Support showing last played time for profiles before 1.7
* Reorganize QuickPlayVersion a bit to prepare for singleplayer
* Only inject quick play checking in versions where it's needed
* Optimize agent some and fix error on NeoForge
* Remove some code for quickplay singleplayer support before 1.20, as we can't reasonably support that with an agent
* Invert the default hasServerQuickPlaySupport return value
* Remove Play Anyway button
* Fix "Server couldn't be contacted" on singleplayer worlds
* Fix "Jump back in" section not working
* oop, all commas!
* Only show slug stuff when needed.
* Move status alerts to top of message, getting rid of separators.
* redist libs message altered, and now shows on plugins too
* Update versions.ts
remove unnecessary import
Signed-off-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
* Tweak summary formatting msg
* Update license messages to use flink
* reorder link text to match the settings page
* add Description clarity button
---------
Signed-off-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
* Detection of protocol versions before 18w47b
* Refactor old_protocol_versions into protocol_version
* Ping servers closer to how a client of an instance's version would ping a server
* Allow pinging legacy servers from a modern profile in the same way a modern client would
* Ping 1.4.2 through 1.5.2 like a Vanilla client in those versions would when in such an instance
* Typo correction
* show optimization button when present in additional categories
* add more formatted link shortcuts
* Add info text to env info stage
* Only show gallery relevancy button when relevant.
* add unsupported project type message to versions stage
* Fix misuse of slug message.
* Update unsupported_project.md
* lint fix
* Hopefully fix collection visibility once and for all
Follow up to #3408 and #3864
* Use same unlisted approach for collections as is used for projects
* Allow modification of failed charges on admin billing page
Allows cancelling a failed subscription and forcing another charge attempt
* use addNotification
* fix(app-frontend): do not emit exceptions when no loaders are available
* refactor(app): simplify Microsoft login code without functional changes
* feat(app): external browser auth flow for Modrinth account login
* chore: address Clippy lint
* chore(app/oauth_utils): simplify `handle_reply` error handling according to review
* chore(app-lib): simplify `Url` usage out of MC auth module
Fixes#1485
Also fixes an issue where email_verified was being set to true regardless of whether the oauth provider provides an email (thus indicating that a null email is verified)
* fix text in license and links stages, change a license option to conditional
* remove unused project definition
* Switch markdown to use <br />
---------
Co-authored-by: Prospector <prospectordev@gmail.com>
* starting on new checklist implementation
Change default shouldShow behavior for stages.
add new messages and stages.
Change some existing stage logic.
Add placeholder var for the rules.
Co-Authored-By: @coolbot100s
* misc fixes + corrections
* Add clickable link previews to links stage
* Correct mislabeled title message and add new title messages
* Change message formatting, use rules variable, correct wip desc and title 1.8 messages, add tags buttons
* More applications of rules placeholder
* Add new status alerts stage
* change order of statusAlerts
* Update title related messages, add navigation based vars
* Overhaul Links stage and add new messages.
* Set message weights, add some disables
* message.mds now obey lint >:(
* fixed links text message formatting and changed an icon
* Combine title and slug stages
* Add more info to some stages and properly case stage ids
* tweak summary text formatting
* Improved tags stage info and more navigation placeholders
* redo reupload stage, more navigation placeholders, licensing stage improvements, versions stage improvements, status alerts stage improvements
* Allow modpack permissions stage to appear again by adding a dummy button.
* Update modpack permissions guidance
* fix: blog path issues
* fix: lint issues
* fix license stage text formatting
* Improve license stage
* feat: move links into one md file to be cleaner
* Update packages/moderation/data/stages/links.ts
Signed-off-by: IMB11 <hendersoncal117@gmail.com>
---------
Signed-off-by: IMB11 <hendersoncal117@gmail.com>
Co-authored-by: IMB11 <hendersoncal117@gmail.com>
Co-authored-by: IMB11 <calum@modrinth.com>
We standarized on using `rustls` as a TLS implementation across the
monorepo, which is written in Rust and has better ergonomics,
integration with the Rust ecosystem, and consistent behavior among
platforms. However, the Labrinth Clickhouse client was the last
remaining exception to this, using the native, OS-provided TLS
implementation, which on Linux is OpenSSL and requires developers and
Docker images to install OpenSSL development packages to build Labrinth,
in addition to introducing an additional runtime dependency to Labrinth.
Let's make the process of building Labrinth slightly simpler by
switching such client to `rustls` as well, which results in finally
using the same TLS implementation for everything, a simplified build and
distribution process, less transitive dependencies, and potentially
smaller binaries (since `rustls` was already being pulled in for, e.g.,
the SMTP client).
* feat: add security.txt
Security.txt is a well-known (pun intended) file among security researchers, so they don't have to go scavenging for your security information. More information is available on [securitytxt.org](https://securitytxt.org/).
I've set the following values:
- The email to contact with issues, `jai@modrinth.com`. This is the email stated in the security policy. If you wish to not include it here due to spam, you should also not have it as a `mailto` link in the security policy.
- Expiry is set to 2030. By this time Modrinth has become the biggest Minecraft mod distributor, and having expanded into other games. By this time they should also have updated this file.
- English is the preferred language
- The file is located at modrinth.com/.well-known/security.txt
- The security policy is at https://modrinth.com/legal/security
The following values have been left unset:
- PGP key, not sure where this would be located, if there is one
- Acknowledgments. Modrinth does currently not have a site for thanks
- Hiring, as it wants security-related positions
- CSAF, a Common Security Advisory Framework ?
* fix(docs): reduce security.txt expiry
This addresses a concern where the security.txt has a long expiration date. Someone could treat this as "use this until then", which we don't want since it's a long time. The specification recommends no longer than one year, as it is to mark as stale.
From the RFC:
> The "Expires" field indicates the date and time after which the data contained in the "security.txt" file is considered stale and should not be used (as per Section 5.3). The value of this field is formatted according to the Internet profiles of [ISO.8601-1] and [ISO.8601-2] as defined in [RFC3339]. It is RECOMMENDED that the value of this field be less than a year into the future to avoid staleness.
Signed-off-by: Erb3 <49862976+Erb3@users.noreply.github.com>
* fix(frontend): extend security.txt expiry
It takes so long to merge the PR :(
Signed-off-by: Erb3 <49862976+Erb3@users.noreply.github.com>
* docs(frontend) careers link in security.txt
Signed-off-by: Erb3 <49862976+Erb3@users.noreply.github.com>
---------
Signed-off-by: Erb3 <49862976+Erb3@users.noreply.github.com>
Co-authored-by: Erb3 <49862976+Erb3@users.noreply.github.com>
* fix(theseus-gui): fix sort/group by game version
In the Library, game version 1.8.9 is sorted/grouped after 1.20 because
the default sorting sorts 2 < 8
therefore localeCompare(with numeric=true) is needed, it detects 8 < 20
and puts the versions in the correct order.
* lint
---------
Co-authored-by: Prospector <prospectordev@gmail.com>
* feat: only initialize batch renderer if needed & head storage
* feat: support webp storage of skin renders if supported (falls back to png if not)
* fix: performance improvements with cache loading+saving
* fix: mirrored skins + remove cape model for embedded cape
* feat: antialiasing
* fix: leg jumping & store fbx's for reference
* fix: lint issues
* fix: lint issues
* feat: tweaks to radial spotlight
* fix: app nav btn colors
* ci(theseus-build): ensure only relevant bundle artifacts are uploaded
Tauri leaves behind quite a bit of intermediate garbage in these target
folders, even when building with no build cache.
* ci(theseus-release): fix typo in RPM package URL generation
* ci(theseus-build): generate shorter and more user-friendly commit build versions
* dist(docker): add `.dockerignore` as symlink to `.gitignore`
This ensures that no files outside of version control are transferred to
the Docker build context for Labrinth and Daedalus images, which
significantly improves build speed (if a `target` directory is already
present) and build reproducibility.
* chore(dist/docker): simplify out unneeeded statements, move `SQLX_OFFLINE` env var setting to build command itself
The latter approach ensures that developers building the image locally
don't forget to set `SQLX_OFFLINE`, too.
* dist(docker): add `curl` package to Labrinth image
* feat(ci): clean up app release build workflow, set app versions to match tag's
* feat(ci): rename Theseus build workflow, add new release workflow
* chore(ci): minor tweaks to `theseus-build` workflow
* chore: update workflow reference in comments
* fix(app): adjust CSP settings for skin manager to work
* tweak: allow current Tauri scheme in CSP
* tweak: remove references to invalid `sunny.png` texture in skin models
These were causing load errors in production app builds.
* tweak: use proper URL imports for skin models
This fixes importing these models in production builds of the app.
* chore(app-frontend): use more proper import style for glTF assets
* tweak: use proper URL imports for skin models in more places
* fix(app): use the same CSP during `tauri dev` as `tauri build`
* chore(app-frontend): make Vite WS CSP policy a bit more strict
* tweak: make Tauri CSP config object readable again
At the cost of some extra code in the Vite config side, but I think it's
worth it.
* chore: fix linter warning in app frontend introduced who knows where else
We need a Git hook to ensure these things aren't pushed only to explode
later on or something.
* chore: typo fix and formatting tidyups
* refactor(theseus): extend auth subsystem to fetch complete user profiles
* chore: fix new `prettier` lints
* chore: document differences between similar `Credentials` methods
* chore: remove dead `profile_run_credentials` plugin command
* feat(app): skin selector backend
* enh(app/skin-selector): better DB intension through deferred FKs, further PNG validations
* chore: fix comment typo spotted by Copilot
* fix: less racy auth token refresh logic
This may help with issues reported by users where the access token is
invalid and can't be used to join servers over long periods of time.
* tweak(app-lib): improve consistency of skin field serialization case
* fix(app-lib/minecraft_skins): fix custom skin removal from DB not working
* Begin skins frontend
* Cape preview
* feat: start on SkinPreviewRenderer
* feat: setting for nametag
* feat: hide nametag setting (sql)
* fix: positioning of meshes
* fix: lighting
* fix: allow dragging off-bounds
* fix: better color mapping
* feat: hide nametag setting (impl)
* feat: Start on edit modal + cape button cleanup + renderer fixes
* feat: Finish new skin modal
* feat: finish cape modal
* feat: skin rendering on load
* fix: logic for Skins.vue
* fix: types
* fix: types (for modal + renderer)
* feat: Editing?
* fix: renderer not updating variant
* fix: mojang username not modrinth username
* feat: batched skin rendering - remove vzge references (apart from capes, wip)
* feat: fix sizing on SkinButton and SkinLikeButton, also implement bust positioning
* feat: capes in preview renderer & baked renders
* fix: lint fixes
* refactor: Start on cleanup and polish
* fix: hide error notification when logged out
* revert: .gltf formatting
* chore(app-frontend): fix typos
* fix(app-lib): delay account skin data deletion to next reboot
This gives users an opportunity to not unexpectedly lose skin data in
case they log off on accident.
* fix: login button & provide/inject AccountsCard
* polish: skin buttons
* fix: imports
* polish: use figma values
* polish: tweak underneath shadow
* polish: cursor grab
* polish: remove green bg from CapeLikeTextButton when selected.
* polish: modal tweaks
* polish: grid tweaks + start on upload skin modal
* polish: drag and drop file flow
* polish: button positioning in SkinButton
* fix: lint issues
* polish: deduplicate model+cape stuff and fix layout
* fix: lint issues
* fix: camel case requirement for make-default
* polish: use indexed db to persist skin previews
* fix: lint issues
* polish: add skin icon sizing
* polish: theme fixes
* feat: animation system for skin preview renderer
* feat(app/minecraft_skins): save current custom external skin when equipping skins
* fix: cape button & dynamic nametag sizing
* feat(theseus): add `normalize_skin_texture` Tauri command
This command lets the app frontend opt in to normalizing the texture of
any skin, which may be in either the legacy 64x32 or newer 64x64 format,
to the newer 64x64 format for display purposes.
* chore: Rust build fixes
* feat: start impl of skin normalization on frontend
* feat(theseus): change parameter type of `normalize_skin_texture` Tauri command
* fix: normalization
* fix(theseus): make new `normalize_skin_texture` command usable
* feat: finish normalization impl
* fix: vueuse issue
* fix: use optimistic approach when changing skins/capes.
* fix: nametag cleanup + scroll fix
* fix: edit modal computedAsync not fast enough for skin preview renderer
* feat: classic player model animations
* chore: fix new Clippy lint
* fix(app-lib): actually delete custom skins with no cape overrides
* fix(app-lib): handle repeated addition of the same skin properly
* refactor(app-lib): simplify DB connection logic a little
* fix: various improvements
* feat: slim animations
* fix: z-fighting on models
* fix: shading + lighting improvements
* fix: shadows
* fix: polish
* fix: polish
* fix: accounts card not having the right head
* fix: lint issues
* fix: build issue
* feat: drag and drop func
* fix: temp disable drag and drop in the modal
* Revert "fix: temp disable drag and drop in the modal"
This reverts commit 33500c564e3f85e6c0a2e83dd9700deda892004d.
* fix: drag and drop working
* fix: lint
* fix: better media queries
* feat(app/skins): revert current custom external skin storing on equip
This reverts commit 0155262ddd081c8677654619a09e814088fdd8b0.
* regen pnpm lock
* pnpm fix
* Make default capes a little more clear
* Lint
---------
Co-authored-by: Alejandro González <me@alegon.dev>
Co-authored-by: Prospector <prospectordev@gmail.com>
* Add blog post: Pride Month 2025 campaign
* fix lint maybe
* Revert changes to other stuff
* run fix
* use local links
* re-run fix
---------
Co-authored-by: Prospector <prospectordev@gmail.com>
* Fix old Minecraft versions not having playtime resolved for servers
* Revert and clean up get_server_worlds_in_profile a bit
* Add a semaphore to resolve_server_address in general to apply to all DNS queries
* Remove unused tokio-stream dependency from theseus
* tweak(pages/plus): update lack of ads perk desc to match latest changes
* tweak(pages/plus): more perks coming soon -> soon™
At this point it feels a bit fake for reasonable definitions of "soon"
to keep stating that more perks are coming "soon", even though it's not
something that has not been discarded altogether.
However, I think everyone can agree on a more playful and realistic
"soon™" deadline, because everyone likes memes and can relate to things
taking longer to come to fruition than planned :)
Some users elect to try to perform their upgrade immediately before their subscription renews. However, we throw an error whenever the proration charge is under 30 cents because we lose more money on fees than we gain by charging the customer. This PR changes charges so that the user's server will simply be provided a free upgrade instead of requiring them to wait until after their next renewal.
An unforeseen consequence of PR #3833 landing was that `tauri dev`
stopped working reliably, getting softlocked when the `app-lib` crate
build script actually needed to build Java scripts: Gradle always
modifies a few files under the `.gradle` directory when run, which get
picked up by Tauri as source code changes that should trigger a rebuild,
but such rebuild triggers Gradle to run and modify those files again ad
infinitum.
This change fixes that by adding such a directory to a documented Tauri
exclusion file, restoring such functionality back.
* Clear owner's project cache after deleting organization
Fixes an issue where people would think their projects were deleted along with their organization, when this isn't actually the case.
* address PR review
* Update apps/labrinth/src/routes/v3/organizations.rs
Signed-off-by: Emma Alexia <wafflecoffee7@gmail.com>
* Fix lint
* actually fix lint
---------
Signed-off-by: Emma Alexia <wafflecoffee7@gmail.com>
* Remove new-projects channel emojis
With new loaders, this functionality has become unwieldy. We don't have enough emoji slots in the server for the number of emojis we'd need for the loaders. It is easiest to simply format them in the same way knossos does.
Note: I forgor how the borrow checker works, this compiles but I'm sure it's gore to anyone who actually knows the difference between a string slice and a String, I come from Javaland though so pls forgive
* Rename func accordingly
* feat(ci): sign Windows Theseus bins with DigiCert KeyLocker cloud HSM
* perf(ci): speed up Jsign installation
* fix(ci): use absolute path to DigiCert client certificate
This should avoid errors related to Jsign not being able to find it
we've seen on CI.
* fix(ci): trim strange characters out from DigiCert credentials
* ci: another attempt at fixing Jsign errors
* chore: add comment mentioning why `jsign` choco deps are ignored
* tweak: move KeyLocker signing config to CI release Tauri config file
This prevents casual local builds from attempting to use a signing
command they really can't use, improving developer experience.
* tweak(ci/windows): do not waste time and signatures with MSIs
We aren't distributing these anyway. This should reduce the signing
operations required for building the app from 5 (one for the binary,
another for the MSI installer, two for WiX extension DLLs and one for
the NSIS installer) to 2.
* feat(ci): make Windows code signing toggleable, do not sign non-final builds
* chore(ci): tweak `sign-windows-binaries` input wording
* fix(ci): deal with usual Powershell syntax shenanigans
* fix(ci): work around more Powershell syntax shenanigans
Who thought it'd be a good idea to make a comma a synonymous of a space
for separating command line arguments? Why have to characters for the
same thing?
* perf(ci): do not run app build workflow on Labrinth changes
Labrinth is not related to the app at all, so this is just a waste of CI
minutes.
* ci(theseus): enable Windows code signing by default for manual triggers
These are expected to be not that common, so defaulting to what causes
the least human errors when it comes to publishing a release makes most
sense.
* Add quick server creation button, and dynamic pricing to custom server selection
* Remove test in compatibility card
* Lint + remove duplicate file
* Adjust z-index of popup
* $6 -> $5
* Dismiss prompt if the button is clicked
* Make "Create a server" disabled for now
* Use existing loaders type
* Create get_resource_file macro to get an embedded resource
If the tauri feature is enabled, the resource will be loaded from Tauri resources.
If the tauri feature is disabled, the resource will be extracted to a temp directory.
* Wrap process execution to inject system properties through stdin
* Pass the time values as ISO 8601 datetimes
* Remove entirely internal modrinth.process.uuid
* Redo Java version checking somewhat and fix a few bugs with it
* Fix game launch with early access versions of Java
* Format Java code
* Use Gradle to build Java code
* Make Gradle build reproducible
* Fix constant rebuilds
* Get rid of unnecessary rebuilds
* Fix modrinth.profile.modified being the same as modrinth.profile.created
* Make javac use all lints and treat them as errors
* Force Gradle color output
* Add Java formatting config
* Make gradlew executable
* Revert to manually extracting class files
* Switch to using update resource macro
* fix: make `app-lib` build again
---------
Co-authored-by: Alejandro González <me@alegon.dev>
* Create get_resource_file macro to get an embedded resource
If the tauri feature is enabled, the resource will be loaded from Tauri resources.
If the tauri feature is disabled, the resource will be extracted to a temp directory.
* Wrap process execution to inject system properties through stdin
* Pass the time values as ISO 8601 datetimes
* Remove entirely internal modrinth.process.uuid
* Redo Java version checking somewhat and fix a few bugs with it
* Fix game launch with early access versions of Java
* Format Java code
* Fix modrinth.profile.modified being the same as modrinth.profile.created
* Revert to manually extracting class files
* Create base shared instance migration and initial routes
* Fix build
* Add version uploads
* Add permissions field for shared instance users
* Actually use permissions field
* Add "public" flag to shared instances that allow GETing them without authorization
* Add the ability to get and list shared instance versions
* Add the ability to delete shared instance versions
* Fix build after merge
* Secured file hosting (#3784)
* Remove Backblaze-specific file-hosting backend
* Added S3_USES_PATH_STYLE_BUCKETS
* Remove unused file_id parameter from delete_file_version
* Add support for separate public and private buckets in labrinth::file_hosting
* Rename delete_file_version to delete_file
* Add (untested) get_url_for_private_file
* Remove url field from shared instance routes
* Remove url field from shared instance routes
* Use private bucket for shared instance versions
* Make S3 environment variables fully separate between public and private buckets
* Change file host expiry for shared instances to 180 seconds
* Fix lint
* Merge shared instance migrations into a single migration
* Replace shared instance owners with Ghost instead of deleting the instance
* feat(labrinth): rework v3 side types to a single `environment` field
This field is meant to be able to represent the existing v2 side type
information and beyond, in a way that may also be slightly easier to
comprehend.
* chore(labrinth/migrations): use proper val for `HAVING` clause
* feat(labrinth): add `side_types_migration_review_status` field to projects
* fix(labrinth): return version artifact size exceeded error eagerly
Now we don't wait until the result memory buffer has grown to a size
greater than the maximum allowed, and instead we return such an error
before the buffer is grown with the current chunk, which should reduce
memory usage.
* fix(labrinth): proper supported game versions range for datapacks
* feat(labrinth): allow protected resource and data packs to pass validation
* fix(labrinth): ensure versions get removed from search indexes before ending route execution
* chore: run `sqlx prepare`
* chore(labrinth): simplify `remove_documents` a little
* chore: tweak new comment
When a payment for a subscription fails, we continue to try to re-attempt retrieving payment for 30 days.
Sometimes making it fail is an intentional choice on the user's part (e.g. Privacy.com card) or other times the user just doesn't want their subscription anymore after it fails.
This PR allows users with a failed payment to simply cancel instead of waiting for the 30-day timer to set in.
* chore(clippy): enable and fix many stricter lints
These ensure that the codebase uses more idiomatic, performant, and
concise language constructions.
* chore: make non-Clippy compiler warnings also deny by default
* refactor: inherit Clippy lint config and Rust edition from workspace
This also ensures developers running `clippy lint` locally get the same
lints as during CI, especially when the Rust toolchain version is fixed
through a `rust-toolchain.toml` file.
* chore(clippy.toml): bump MSRV to 1.87
* perf(ci): use Turbo to schedule both `lint` and `test` tasks at once
* fix(ci): wait until service containers are initialized for tests
This is achieved by adding a health check to the containers, and
instructing the CI workflow to wait until the containers are healthy.
Not doing this wait risks spurious CI failures due to DB migrations
being applied before the DB even starts.
* chore(turbo): use locally installed schema in new Turbo override file
On the latest versions of Turbo, this ensures that the used schema is
always in sync with what's available in the installed Turbo version,
which is something that has already caused confusion to me before.
* Fix random_projects route not returning the requested number of projects
* fix(labrinth): further improve random project route SQL query
* chore: fix typo in comment
* tweak(labrinth): more apparent and fast randomness for `random_projects_get`
* tweak(labrinth): even better random projects query
* chore: address formatting review
---------
Co-authored-by: Alejandro González <me@alegon.dev>
* fix(frontend): remove fixed height from ManySelect
Frontend development is not my passion, there might be a better fix.
I've tested my changes in all places that I found using the chganed components (ManySelect, ScrollablePanel):
- Changelog filters
- Version filters
- Download dialog
- Search filters
Fixes#2334
* Revert incorrect merge
* fix merge conflict
When an issue has been already handled by our part, and thus gets
closed, but affects many users and the fix takes a while to be rolled
out, it usually happens that those who notice the matter later on don't
notice previous reports and create duplicate issues.
Let's try to improve a little bit on that by not filtering out closed
issues in the links for checking whether the same issue was already
reported before. This should make it more obvious to users who follow
the link whether an issue for their problem already exists.
* fix(labrinth/billing): add Spain and Singapore to the list of countries for currency inferences
This should fix payments in those countries not going through with their
local currencies for products that do not have USD-only pricing.
* fix(labrinth/billing): tentative fix for subscription periods not updating
* chore(labrinth): fix typos, simplify out `remove_duplicates` func
* fix(labrinth): implement `capitalize_first` so that it can't panic on wide chars
* chore(labrinth): refactor out unneeded clone highlighted by nightly Clippy lints
* chore(labrinth): simplify `capitalize_first` implementation
* fix(labrinth): preserve ordering when deduplicating project field values
This addresses an unintended behavior change on
157647faf2778c74096e624aeef9cdb79539489c.
* fix(labrinth/tests): make `index_swaps` test run successfully
I wonder why we don't run these more often...
* refactor: rename `.env.example` files to `.env.local`, make local envs more consistent between frontend and backend
* chore(labrinth/.env.local): proper email verif. and password reset paths
* Put all ID types in the labrinth::models::ids, and reduce code duplication with them
* Rewrite labrinth::database::models::ids and rename most DB interface ID structs to be prefixed with DB
* Run sqlx prepare
---------
Co-authored-by: Alejandro González <7822554+AlexTMjugador@users.noreply.github.com>
* chore: undo unintended updater `zip` feature drop, tweak comment
* fix: correct unintended regression on version and project validation
This was caused by a mistake when coalescing mostly copied and pasted
`RE_URL_SAFE` regexes into one.
* chore: inherit dependencies from workspace, optimize some deps out
* Update bitflags from 2.9.0 to 2.9.1
* Fix temp directory leak in check_java_at_filepath
* Fix build
* Fix lint
* chore(app-lib): refactor overkill `futures` executor usage to Tokio MPSC
* chore: fix Clippy lint
* tweak: optimize out dependency on OpenSSL source build
Contrary to what I expected before, this was caused due to the Tauri
updater plugin using a different TLS stack than everything else.
* chore(labrinth): drop now unused dependency
* Update zip because 2.6.1 got yanked
* Downgrade weezl to 0.1.8
* Mention that p256 is also a blocker for rand 0.9
* chore: sidestep GitHub review requirements
* chore: sidestep GitHub review requirements (2)
* chore: sidestep GitHub review requirements (3)
---------
Co-authored-by: Josiah Glosson <soujournme@gmail.com>
* Fix `updated` field including deleted versions
Four years ago, I created issue modrinth/labrinth#200. Today, while it adorns a different name (modrinth/code#2766), the issue remains the same. In celebration of Modrinth's oldest bug report, here is a fix.
Instead of having a separate `updated` field, it simply pulls the publish date of the most recent version. This should also allow the `updated` column on the `mods` table to be dropped at a later date, but I would rather get confirmation that it works before we go ahead with that.
Fixes#2766
* Update apps/labrinth/src/database/models/project_item.rs
Co-authored-by: Alejandro González <7822554+AlexTMjugador@users.noreply.github.com>
Signed-off-by: Emma Alexia <wafflecoffee7@gmail.com>
---------
Signed-off-by: Emma Alexia <wafflecoffee7@gmail.com>
Co-authored-by: Alejandro González <7822554+AlexTMjugador@users.noreply.github.com>
* Revert "fix: capitalization of ID org route breaks projects list (#3621)"
This reverts commit e4adbb9469.
* Fix organization projects route properly
Reverted #3621 because it caused more bugs to be created, in the form of organizations with capital letters not showing any projects
* Update apps/labrinth/src/routes/v3/organizations.rs
Co-authored-by: Alejandro González <7822554+AlexTMjugador@users.noreply.github.com>
Signed-off-by: Emma Alexia <wafflecoffee7@gmail.com>
* fix copy-paste error
---------
Signed-off-by: Emma Alexia <wafflecoffee7@gmail.com>
Co-authored-by: Alejandro González <7822554+AlexTMjugador@users.noreply.github.com>
* Update some Labrinth dependencies
* Update some Labrinth dependencies
* Update some Labrinth dependencies
* Update zip in Labrinth
* Update itertools in Labrinth
* Update validator in labrinth
* Update thiserror in labrinth
* Update rust_decimal, redis, and deadpool-redis in labrinth
* Update totp-rs and spdx in labrinth
* Update maxminddb and tar in labrinth
* Update sentry and sentry-actix in labrinth
* Update image in labrinth
* Update lettre in labrinth
* Update derive-new and rust_iso3166 in labrinth
* Update async-stripe and json-patch in labrinth
* Update clap and iana-time-zone in labrinth
* Update labrinth to Rust 2024
* Cargo fmt
* Just do a full cargo update
* Update daedelus to Rust 2024
* Update daedelus_client to Rust 2024
* Set the formatting edition to 2024
* Fix formatting
IntelliJ messed up my formatting
* feat(frontend): refactor and modernize welcome page - also fixes navbar issue.
Closes: #1533
* fix(frontend): lint issues & use standard variables instead of the constants from error.vue
* fix(frontend): remove creator count as it's not a count of all users
* fix(frontend): lang reshuffle
* feat: rinthbot
* fix: lint issues
* fix: sizing of bot on mobile & scss cleanup for error.vue
* fix: lint issues
* fix: ui lint
* chore(theseus): significantly cleanup MacOS-specific code
* fix(labrinth): only use jemalloc allocator for Linux targets
The upstream crate asserts that its tests only pass for Linux targets,
and there's little point in supporting other OS for now since practical
Labrinth deployments run under a Linux environment anyway. This change
made it easier for me to cross-compile Labrinth.
* chore(theseus): tweak traffic lights pos according to c39bb78e38
As far as I understand it, that PR introduced the seemingly ad-hoc
additions of 6 and 12 units to the traffic light position calculations,
not directly modifying the `const` values introduced by
d6a72fbfc4.
* fix: re-enable app window shadows on Linux
* chore: log `window.set_shadow` errors
* chore: trigger CI
* Add launcher_feature_version to Profile
* Misc fixes
- Add typing to theme and settings stuff
- Push instance route on creation from installing a modpack
- Fixed servers not reloading properly when first added
* Make old instances scan the logs folder for joined servers on launcher startup
* Create AttachedWorldData
* Change AttachedWorldData interface
* Rename WorldType::World to WorldType::Singleplayer
* Implement world display status system
* Fix Minecraft font
* Fix set_world_display_status Tauri error
* Add 'Play instance' option
* Add option to disable worlds showing in Home
* Fixes
- Fix available server filter only showing if there are some available
- Fixed server and singleplayer filters sometimes showing when there are only servers or singleplayer worlds
- Fixed new worlds not being automatically added when detected
- Rephrased Jump back into worlds option description
* Fixed sometimes more than 6 items showing up in Jump back in
* Fix servers.dat issue with instances you haven't played before
* Update a bunch of app dependencies in non-breaking ways
* Update dependencies in app-lib that had breaking updates
* Update dependencies in app that had breaking updates
* Fix too large of bulk requests being made, limit max to 800 #3430
* Also update tauri-plugin-opener
* Update app-lib to Rust 2024
* Non-breaking updates in ariadne
* Breaking updates in ariadne
* Ariadne Rust 2024
* Add hiding from home page, add types to Mods.vue
* Make recent worlds go into grid when display is huge
* Fix lint
* Remove redundant media query
* Fix protocol version on home page, and home page being blocked by pinging servers
* Clippy fix in app-lib
* Clippy fix in app
* Clippy fix
* More Clippy fixes
* Fix Prettier lints
* Undo `from_string` changes
* Update macos dependencies
* Apply updates to app-playground as well
* Update Wry + Tauri
* Update sysinfo
* Update theseus_gui to Rust 2024
* Downgrade rand in ariadne to fix labrinth
Labrinth can't use rand 0.9 due to argon2
* Cargo format
---------
Signed-off-by: Josiah Glosson <soujournme@gmail.com>
Co-authored-by: Prospector <prospectordev@gmail.com>
Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com>
Co-authored-by: Alejandro González <me@alegon.dev>
* Add launcher_feature_version to Profile
* Misc fixes
- Add typing to theme and settings stuff
- Push instance route on creation from installing a modpack
- Fixed servers not reloading properly when first added
* Make old instances scan the logs folder for joined servers on launcher startup
* Create AttachedWorldData
* Change AttachedWorldData interface
* Rename WorldType::World to WorldType::Singleplayer
* Implement world display status system
* Fix Minecraft font
* Fix set_world_display_status Tauri error
* Add 'Play instance' option
* Add option to disable worlds showing in Home
* Fixes
- Fix available server filter only showing if there are some available
- Fixed server and singleplayer filters sometimes showing when there are only servers or singleplayer worlds
- Fixed new worlds not being automatically added when detected
- Rephrased Jump back into worlds option description
* Fixed sometimes more than 6 items showing up in Jump back in
* Fix servers.dat issue with instances you haven't played before
* Fix too large of bulk requests being made, limit max to 800 #3430
* Add hiding from home page, add types to Mods.vue
* Make recent worlds go into grid when display is huge
* Fix lint
* Remove redundant media query
* Fix protocol version on home page, and home page being blocked by pinging servers
* Clippy fix
* More Clippy fixes
* Fix Prettier lints
* Undo `from_string` changes
---------
Co-authored-by: Josiah Glosson <soujournme@gmail.com>
Co-authored-by: Alejandro González <me@alegon.dev>
* Add support for snapshots with Modrinth Servers
* Fix snapshots without dots
* Fix loader version not resetting when no longer valid
* Fix collapsing margins on Report page
* Begin work on worlds backend
* Finish implementing get_profile_worlds and get_server_status (except pinning)
* Create TS types and manually copy unparsed chat components
* Clippy fix
* Update types.d.ts
* Initial worlds UI work
* Fix api::get_profile_worlds to take in a relative path
* sanitize & security update
* Fix sanitizePotentialFileUrl
* Fix sanitizePotentialFileUrl (for real)
* Fix empty motd causing error
* Finally actually fix world icons
* Fix world icon not being visible on non-Windows
* Use the correct generics to take in AppHandle
* Implement start_join_singleplayer_world and start_join_server for modern versions
* Don't error if server has no cached icon
* Migrate to own server pinging
* Ignore missing server hidden field and missing saves dir
* Update world list frontend
* More frontend work
* Server status player sample can be absent
* Fix refresh state
* Add get_profile_protocol_version
* Add protocol_version column to database
* SQL INTEGER is i64 in sqlx
* sqlx prepare
* Cache protocol version in database
* Continue worlds UI work
* Fix motds being bold
* Remove legacy pinging and add a 30-second timeout
* Remove pinned for now and match world (and server) parsing closer to spec
* Move type ServerStatus to worlds.ts
* Implement add_server_to_profile
* Fix pack_status being ignored when joining from launcher
* Make World path field be relative
* Implement rename_world and reset_world_icon
* Clippy fix
* Fix rename_world
* UI enhancements
* Implement backup_world, which returns the backup size in bytes
* Clippy fix
* Return index when adding servers to profile
* Fix backup
* Implement delete_world
* Implement edit_server_in_profile and remove_server_from_profile
* Clippy fix
* Log server joins
* Add edit and delete support
* Fix ts errors
* Fix minecraft font
* Switch font out for non-monospaced.
* Fix font proper
* Some more world cleanup, handle play state, check quickplay compatibility
* Clear the cached protocol version when a profile's game version is changed
* Fix tint colors in navbar
* Fix server protocol version pinging
* UI fixes
* Fix protocol version handler
* Fix MOTD parsing
* Add worlds_updated profile event
* fix pkg
* Functional home screen with worlds
* lint
* Fix incorrect folder creation
* Make items clickable
* Add locked field to SingleplayerWorld indicating whether the world is locked by the game
* Implement locking frontend
* Fix locking condition
* Split worlds_updated profile event into servers_updated and world_updated
* Fix compile error
* Use port from resolve SRV record
* Fix serialization of ProfilePayload and ProfilePayloadType
* Individual singleplayer world refreshing
* Log when worlds are perceived to be updated
* Push logging + total refresh lock
* Unlisten fixes
* Highlight current world when clicked
* Launcher logs refactor (#3444)
* Switch live log to use STDOUT
* fix clippy, legacy logs support
* Fix lint
* Handle non-XML log messages in XML logging, and don't escape log messages into XML
---------
Co-authored-by: Josiah Glosson <soujournme@gmail.com>
* Update incompatibility text
* Home page fixes, and unlock after close
* Remove logging
* Add join log database migration
* Switch server join timing to being in the database instead of in a separate log file
* Create optimized get_recent_worlds function that takes in a limit
* Update dependencies and fix Cargo.lock
* temp disable overflow menus
* revert home page changes
* Enable overflow menus again
* Remove list
* Revert
* Push dev tools
* Remove default filter
* Disable debug renderer
* Fix random app errors
* Refactor
* Fix missing computed import
* Fix light mode issues
* Fix TS errors
* Lint
* Fix bad link in change modpack version modal
* fix lint
* fix intl
---------
Co-authored-by: Josiah Glosson <soujournme@gmail.com>
Co-authored-by: Jai A <jaiagr+gpg@pm.me>
Co-authored-by: Jai Agrawal <18202329+Geometrically@users.noreply.github.com>
* refactor: move .env to .env.example
* refactor(labrinth): allow setting SMTP port and TLS
This will help setting up labrinth for local development. You can now use a mock SMTP server such as smtp4dev. The TLS options will stay the same as before if set to `true`, and disabled when `false`.
Depends on #2883
* chore(labrinth): lint
* chore(labrinth): conflicts
* chore(labrinth): conflicts
* fix: use TLS port by default
Co-authored-by: AlexTMjugador<me@alegon.dev>
Co-authored-by: Alejandro González <7822554+AlexTMjugador@users.noreply.github.com>
Signed-off-by: Erb3 <49862976+Erb3@users.noreply.github.com>
* fix(labrinth): correct deafult SMTP port in .env
* feat(labrinth): expose all SMTP TLS settings
Replaced if/else with a switch statement. The new values for `SMPT_TLS` are `none`, `opportunistic_start_tls`, `requires_start_tls`, `tls`. When none of these values are supplied, it defaults to full TLS (`tls`), and throws a warning.
Resolves PR review
* fix(labrinth): correct SMTP TLS example .env setting
Signed-off-by: Erb3 <49862976+Erb3@users.noreply.github.com>
* fix(labrinth) SMTP tls env var check
Co-authored-by: Alejandro González <7822554+AlexTMjugador@users.noreply.github.com>
Signed-off-by: Erb3 <49862976+Erb3@users.noreply.github.com>
---------
Signed-off-by: Erb3 <49862976+Erb3@users.noreply.github.com>
Co-authored-by: Alejandro González <7822554+AlexTMjugador@users.noreply.github.com>
* Allow servers to be unprovisioned without issuing a refund
for very specific weird circumstances where a server gets stuck/etc; useful for support
* still create a charge
* Fix compile
* wip: backup page fixes and new impls for new apis
* wip: more progress on backup fixes, almost done
* lint
* Backups cleanup
* Don't show create warning if creating
* Fix ongoing state
* Download support
* Support ready
* Disable auto backup button
* Use auth param for download of backups
* Disable install buttons when backup is in progress, add retrying
* Make prepare button have immediate feedback, don't refresh backups in all cases
* Intl:extract & rebase fixes
* Updated changelog and fix lint
---------
Co-authored-by: Prospector <prospectordev@gmail.com>
* Fixes error when an admin tries transferring project ownership
* Fixes error when trying to delete a user when they previously have a transaction
Co-authored-by: Jai Agrawal <18202329+Geometrically@users.noreply.github.com>
You are given a Nuxt/Vue single-file component (.vue). Your task is to convert every hard-coded natural-language string in the <template> into our localization system using @vintl/vintl-nuxt (which wraps FormatJS).
Please follow these rules precisely:
1. Identify translatable strings
- Scan the <template> for all user-visible strings (inner text, alt attributes, placeholders, button labels, etc.). Do not extract dynamic expressions (like {{ user.name }}) or HTML tags. Only extract static human-readable text.
- There may be strings within the <script> block, e.g dropdown option labels, notifications etc.
2. Create message definitions
- In the <script setup> block, import `defineMessage` or `defineMessages` from `@vintl/vintl`.
- For each extracted string, define a message with a unique `id` (use a descriptive prefix based on the component path, e.g. `auth.welcome.long-title`) and a `defaultMessage` equal to the original English string.
- Vue methods like `$formatMessage`, `$formatNumber`, `$formatDate` are also available if needed.
6. Naming conventions and id stability
- Make `id`s descriptive and stable (e.g., `error.generic.default.title`). Group related messages with `defineMessages`.
7. Avoid Vue/ICU delimiter collisions
- If an ICU placeholder would end right before `}}` in a Vue template, insert a space so it becomes `} }` to avoid parsing issues.
8. Update imports and remove literals
- Ensure imports for `defineMessage`/`defineMessages`, `useVIntl`, and `<IntlFormatted>` are present. Replace all hard-coded strings with `formatMessage(...)` or `<IntlFormatted>` and remove the literals.
9. Preserve functionality
- Do not change logic, layout, reactivity, or bindings—only refactor strings into i18n.
Use existing patterns from our codebase:
- Variables/plurals: see `apps/frontend/src/pages/frog.vue`
- Rich-text link tags: see `apps/frontend/src/pages/auth/welcome.vue` and `apps/frontend/src/error.vue`
When you finish, there should be no hard-coded English strings left in the template—everything comes from `formatMessage` or `<IntlFormatted>`.
There are two similar frontends in the Modrinth monorepo, the website (apps/frontend) and the app frontend (apps/app-frontend).
Both use Tailwind v3, and their respective configs can be seen at `tailwind.config.ts` and `tailwind.config.js` respectively.
Both utilize shared and common components from `@modrinth/ui` which can be found at `packages/ui`, and stylings from `@modrinth/assets` which can be found at `packages/assets`.
Both can utilize icons from `@modrinth/assets`, which are automatically generated based on what's available within the `icons` folder of the `packages/assets` directory. You can see the generated icons list in `generated-icons.ts`.
Both have access to our dependency injection framework, examples as seen in `packages/ui/src/providers/`. Ideally any state which is shared between a page and it's subpages should be shared using this dependency injection framework.
### Website (apps/frontend)
Before a pull request can be opened for the website, `pnpm web:fix` and `pnpm web:intl:extract` must be run, otherwise CI will fail.
To run a development version of the frontend, you must first copy over the relevant `.env` template file (prod, staging or local, usually prod) within the `apps/frontend` folder into `apps/frontend/.env`. Then you can run the frontend by running `pnpm web:dev` in the root folder.
### App Frontend (apps/app-frontend)
Before a pull request can be opened for the website, you must CD into the `app-frontend` folder; `pnpm fix` and `pnpm intl:extract` must be run, otherwise CI will fail.
To run a development version of the app frontend, you must first copy over the relevant `.env` template file (prod, staging or local, usually prod) within `packages/app-lib` into `packages/app-lib/.env`. Then you must run the app itself by running `pnpm app:dev` in the root folder.
### Localization
Refer to `.github/instructions/i18n-convert.instructions.md` if the user asks you to perform any i18n conversion work on a component, set of components, pages or sets of pages.
## Labrinth
Labrinth is the backend API service for Modrinth.
### Testing
Before a pull request can be opened, run `cargo clippy -p labrinth --all-targets` and make sure there are ZERO warnings, otherwise CI will fail.
Use `cargo test -p labrinth --all-targets` to test your changes. All tests must pass, otherwise CI will fail.
To prepare the sqlx cache, cd into `apps/labrinth` and run `cargo sqlx prepare`. Make sure to NEVER run `cargo sqlx prepare --workspace`.
Read the root `docker-compose.yml` to see what running services are available while developing. Use `docker exec` to access these services.
When the user refers to "performing pre-PR checks", do the following:
- Run clippy as described above
- DO NOT run tests unless explicitly requested (they take a long time)
- Prepare the sqlx cache
### Clickhouse
Use `docker exec labrinth-clickhouse clickhouse-client` to access the Clickhouse instance. We use the `staging_ariadne` database to store data in testing.
### Postgres
Use `docker exec labrinth-postgres psql -U labrinth -d labrinth -c "SELECT 1"` to access the PostgreSQL instance, replacing the `SELECT 1` with your query.
# Guidelines
- Do not create new non-source code files (e.g. Bash scripts, SQL scripts) unless explicitly prompted to.
All packages in this repository are licensed under their respective licenses. For more information, refer to the LICENSE file in each package.
For detailed information, consult each package's COPYING.md file, if available.
For detailed information, consult each package's COPYING.md, LICENSE.txt, or LICENSE file, if available.
## Modrinth Branding
The use of Modrinth branding elements, including but not limited to the wrench-in-labyrinth logo, the landing image, and any variations thereof, is strictly prohibited without explicit written permission from Rinth, Inc. This includes trademarks, logos, or other branding elements.
## AstralRinth • Empowering Your Minecraft Adventure
Welcome to AR • Fork of Modrinth, the ultimate game launcher designed to enhance your Minecraft experience through the Modrinth platform and their API. Whether you're a graphical interface enthusiast, or a developer integrating Modrinth projects, Theseus core is your gateway to a new level of Minecraft gaming.
## **AstralRinth • Empowering Your Minecraft Experience**
## About Software
Introducing AstralRinth, a specialized variant of Theseus dedicated to implementing offline authorization for an even more flexible and user-centric Minecraft Modrinth experience. Roam the Minecraft realms without the constraints of online authentication, thanks to AstralRinth.
**AstralRinth** — a powerful fork of Modrinth, reimagined to enhance your Minecraft journey. Whether you're a GUI enthusiast or a developer building with Modrinth’s API, **Theseus Core** is your launchpad into a new era of Minecraft gameplay.
## AR • Unlocking Minecraft's Boundless Horizon
Dive into the extraordinary world of AstralRinth, a fork of the original project with a unique focus on providing a free trial experience for Minecraft, all without the need for a license. Currently boasting:
## **About the Software**
# Install instructions
- To install our application, you need to download a file for your operating system from our available releases or development builds • [Download variants here](https://github.com/DIDIRUS4/AstralRinth/releases)
- After you have downloaded the required executable file or archive, then open it
**AstralRinth** is a dedicated branch of the Modrinth (a.k.a Theseus) project, focused on **offline authentication**, offering you more flexibility and control. Play Minecraft without the need for constant online verification — a user-first approach to modern modded gaming.
### Downloadable file extensions
-`.msi` format for Windows OS system _(Supported popular latest versions of Microsoft Windows)_
-`.dmg` format for MacOS system _(Works on Macos Ventura / Sonoma / Sequoia, but it should be works on older OS builds)_
-`.deb` format for Linux OS systems _(Since there are quite a few distributions, we do not guarantee
---
# Install Instructions
To install the launcher:
1. Visit the [releases page](https://git.astralium.su/didirus/AstralRinth/releases) to download the correct version for your system.
2. Run the downloaded file or extract and launch it, depending on the format.
| `.msi` | Windows | Supported on all recent Windows versions (10/11) |
| `.dmg` | macOS | Works on Ventura, Sonoma, Sequoia, Tahoe _(may also support older versions)_ |
| `.deb` | Linux | Basic support; compatibility may vary by distribution |
### Installation Warnings
Avoid using builds with these prefixes — they may be unstable or experimental:
### Installation subjects
- Builds in releases that are signed with the following prefixes are not recommended for installation and may contain errors:
-`dev`
-`nightly`
-`dirty`
@@ -34,43 +52,68 @@ Dive into the extraordinary world of AstralRinth, a fork of the original project
-`dirty-nightly`
-`dirty_dev`
-`dirty_nightly`
- Auto-updating takes place through parsing special versions from releases, so we also distribute clean types of `.msi, .dmg and .deb`
---
# Features
### Featured enhancement in AR
- AstralRinth offers a range of authorization options, giving users the flexibility to log in with valid licenses or even a pirate account without auth credentials breaks (_Unlike MultiMC Cracked and similar software_). Experience Minecraft on your terms, breaking free from traditional licensing constraints (_Popular in Russian Federation_).
> _The launcher provides an opportunity to use the well-known Modrinth, but with an improved user experience._
### Easy to use
- Using the launcher is intuitive, any user can figure it out.
## Included exclusive features
### Update notifies
-We have implemented notifications about the release of new updates on our Github. The launcher can also download them for you and try to install them.
- No ads in the entire launcher.
-Custom `.svg` vector icons for a distinct UI.
- Improved compatibility with both licensed and pirate accounts.
- Use **official microsoft accounts** or **offline/pirate accounts**.
- Supports license-free access for testing or personal use.
- No dependence on official authentication services.
- Discord Rich Presence integration:
- Dynamic status messages.
- In-game timer and AFK counter.
- Strict disabling of statistics and other Modrinth metrics.
- Optimized archive/package size.
- Integrated update fetcher for seamless version management.
- Built-in update alerts for new versions posted on Git Astralium.
- Automatic download and installation capabilities.
- The official account skin system is managed by ely.by
- Offline accounts must install AuthLib through the instance settings
### Enhancements
- Custom .SVG vectors for a personalized touch.
- Improved compatibility for both pirate and licensed accounts.
- Beautiful Discord RPC with random messages while playing, along with an in-game timer and AFK counter.
- Forced disabling of statistics collection (modrinch metrics) with a hard patch from AstralRinth, ensuring it remains deactivated regardless of the configuration setting.
- Removal of advertisements from all launcher views.
- Optimization of packages (archives).
- Integrated update fetching feature
---
# Getting Started
To begin your AstralRinth adventure, follow these steps:
1.**Download Your OS Version**: Head over to our [releases page](https://git.astralium.su/didirus/AstralRinth/releases/) to find the right file for your operating system.
- **Choosing the Correct File**: Ensure you select the file that matches your OS requirements.
2.**Authentication**: Log in with a valid license or, for testing, try using a pirate account to see AstralRinth in action.
3.**Launch Minecraft**: Start your journey by launching Minecraft through AstralRinth and enjoy the adventures that await.
-**Choosing java installation**: The launcher will try to automatically detect the recommended JVM version for running the game, but you can configure everything in the launcher settings.
To begin using AstralRinth:
1.**Download Latest Release**
- Go to the [releases page](https://git.astralium.su/didirus/AstralRinth/releases)
- [How to choose a file](#downloadable-file-extensions)
-[How to choose a release](#installation-warnings)
2.**Log in or create new offline account**
- Use your official Microsoft account (MSA), or test using a non-licensed account (Offline).
3.**Launch Minecraft**
- Start Minecraft from the launcher.
- The launcher will auto-detect the recommended JVM version.
- You can also configure Java manually in the settings.
---
# Disclaimer
- AstralRinth is a project intended for experimentation and educational purposes only. It does not endorse or support piracy, and users are encouraged to obtain valid licenses for a fully-supported Minecraft experience.
- Users are reminded to respect licensing agreements and support the developers of Minecraft.
<p>We've detected a problem with our database migration system caused by inconsistent line endings between operating systems (Windows vs. macOS/Linux). This may affect app stability.</p>
<p><strong>What’s happening?</strong> Our migration validator misreads modified migrations when line endings differ (CRLF ↔ LF), which can make the app unusable.</p>
<p><strong>Why?</strong> Git’s automatic line-ending conversions and OS differences can cause these inconsistencies during builds.</p>
<p><strong>What’s next?</strong> We’re working on a permanent fix. In the meantime, you can apply one of the quick fixes below depending on your system.</p>
<h3>Do I need to apply a fix now?</h3>
<div>
<p class="notice__text">
If you'reencounteringanerrorwhileapplyingmigrations,suchas"Error while applying migrations: migration XXXXXXXXXX was previously applied but has been modified",orasimilarissuewithmigration,thefollowingactionsmighthelp:
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